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Delving deeper into AMD's Mantle API
— 3:30 PM on November 25, 2013

At its APU13 developer conference in San Jose, California, AMD invited journalists and developers to listen to hours worth of keynotes and sessions by Mantle's...

Type: Feature article Tags: Graphics Gaming

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Not-quite-live blog: panel discussion with John Carmack, Tim Sweeney, Johan Andersson
— 1:39 PM on October 18, 2013

Join us as we offer a not-quite-live blog of an unprecedented panel discussion with John Carmack, Tim Sweeney, and Johan Andersson

Type: Feature article Tags: Graphics Gaming

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Live blog from day two of Nvidia's Montreal 2013 event
— 9:01 AM on October 18, 2013

We're back with a live blog from day two of Nvidia's Montreal 2013 event. We're expecting some intriguing hardware announcements today.

Type: Feature article Tags: Graphics Displays Gaming

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Live blog from day one of Nvidia's Montreal 2013 event
— 8:55 AM on October 17, 2013

We're live from Nvidia's gaming event in Montreal, where, uh, we don't know what's happening next.

Type: Feature article Tags: Graphics Gaming

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AMD touts unified gaming strategy
— 2:49 PM on April 1, 2013

Last week at GDC, AMD held an event for the press highlighting its commitment to gaming and graphics while dropping a series of newsy bits...

Type: Feature article Tags: Graphics Gaming Game consoles

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A driver update to reduce Radeon frame times
— 9:13 PM on January 16, 2013

We spotted an issue with high frame latencies in several of the latest games on the Radeon HD 7950 not long ago, and now AMD...

Type: Feature article Tags: Graphics Gaming

232
GeForce versus Radeon captured on high-speed video
— 3:52 PM on December 12, 2012

Wondering what frame latencies mean to smooth animation? We have a couple of high-speed video examples for your viewing pleasure.

Type: Feature article Tags: Graphics Gaming

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Does the Radeon HD 7950 stumble in Windows 8?
— 9:03 PM on December 11, 2012

Last week, we published a rematch between the Radeon HD 7950 and the GeForce GTX 660 Ti in which the Radeon took an unexpected beating....

Type: Feature article Tags: Graphics Gaming Operating systems

213
AMD ramps up its Gaming Evolved program
— 9:26 PM on October 23, 2012

The number of games bearing the AMD Gaming Evolved logo seems to be growing exponentially. Why is that? We've traveled to AMD's offices and...

Type: Feature article Tags: Graphics Gaming

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Inside the second: Gaming performance with today's CPUs
— 4:16 PM on August 23, 2012

We bring our signature latency-focused game testing methods to bear on the latest crop of desktop CPUs. In the process, we learn a some...

Type: Feature article Tags: CPUs Gaming

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Triple-screen gaming on today's graphics cards
— 3:43 PM on July 10, 2012

Thanks to falling LCD prices, multi-monitor gaming is more attainable than ever before. We take a closer look at AMD Eyefinity and Nvidia...

Type: Feature article Tags: Graphics Displays Gaming

110
Today's mid-range GPUs in Skyrim
— 5:07 PM on November 22, 2011

We've followed up our look at Battlefield 3 performance with a similar comparison of mid-range graphics cards in The Elder Scrolls V: Skryim.

Type: Feature article Tags: Graphics Gaming

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Today's mid-range GPUs in Battlefield 3
— 11:52 PM on November 10, 2011

Join us as we test three pairs of competing mid-range cards and see how well they handle EA DICE's latest blockbuster, Battlefield 3.

Type: Feature article Tags: Graphics Gaming

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Inside the second: A new look at game benchmarking
— 6:08 PM on September 8, 2011

We set out to introduce some new game benchmarking methods, and those new tools promptly helped us uncover an intriguing problem: multi-GPU micro-stuttering.

Type: Feature article Tags: CPUs Graphics Gaming

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Crysis 2 tessellation: too much of a good thing?
— 2:07 PM on August 16, 2011

We discover the world's greatest virtual concrete slab.

Type: Feature article Tags: Graphics Gaming

187
OCZ's Neural Impulse Actuator
— 11:05 AM on June 27, 2008

Like flying cars, thought-based control schemes have been a staple of sci-fi movies for decades. OCZ has embraced the concept with its Neural Impulse Actuator,...

Type: Feature article Tags: Miscellaneous Input devices Gaming Personal tech

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Valve's Source engine goes multi-core
— 12:00 AM on November 13, 2006

IF THE LAUNCH OF Intel's new quad-core Core 2 Extreme QX6700 processor has made...

Type: Feature article Tags: Gaming Software

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John Carmack's QuakeCon 2005 keynote
— 12:58 PM on August 15, 2005

JOHN CARMACK'S QUAKECON address has become something of an annual benchmark for the...

Type: Feature article Tags: Gaming

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