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UPDATED: Oculus headset may get Facebook rebrand, price cut
— 9:49 AM on March 26, 2014

More juicy news fodder is floating to the surface after yesterday's announcement that Facebook plans to buy Oculus VR. In a story about...

Type: News story Tags: Graphics Displays Gaming

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Nvidia's Pascal to use stacked memory, proprietary NVLink interconnect
— 6:50 PM on March 25, 2014

GTC — Today during his opening keynote at the Nvidia GPU Technology Conference, CEO Jen-Hsun Huang offered an update to Nvidia's GPU roadmap. The...

Type: News story Tags: Graphics

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Facebook to acquire Oculus VR for $2 billion
— 5:20 PM on March 25, 2014

Well, this is... unexpected. I'm still not sure what prompted ol' Zuck to...

Type: News story Tags: Graphics Displays Gaming

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Nvidia serves up dual GK110 GPUs on $2,999 GeForce Titan Z
— 1:23 PM on March 25, 2014

Thought the GeForce GTX Titan was a tad excessive? Well, think again. At the GPU Technology Conference today, Nvidia CEO Jen-Hsun Huang unwrapped the GeForce...

Type: News story Tags: Graphics

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EVGA doubles down on GeForce GTX 780 memory, teases 6GB version
— 12:20 PM on March 24, 2014

Nvidia's GeForce GTX 780 normally comes with 3GB of video memory. However, EVGA is prepping a version of the card with double the onboard...

Type: News story Tags: Graphics Memory

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Imagination Technologies shows OpenGL ES 3.1 compute shader in action
— 6:00 AM on March 24, 2014

Last week at GDC, Intel boasted about having the most OpenGL ES 3.1 demos on the show floor. However, Intel wasn't the only company...

Type: News story Tags: Graphics Mobile computing Personal tech

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DirectX 12 will also add new features for next-gen GPUs
— 5:34 PM on March 21, 2014

When Microsoft announced DirectX 12 yesterday, we learned that a broad swath...

Type: News story Tags: Graphics

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DirectX 12 to support existing hardware; first games due in late 2015
— 1:29 PM on March 20, 2014

GDC — At the Game Developers conference this morning, Microsoft revealed the first details about its next-gen DirectX 12 API. I've got a little free...

Type: News story Tags: Graphics Gaming

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Teams picked: CryEngine gets Mantle, UE4 adds GameWorks support
— 11:56 AM on March 20, 2014

The dance between hardware and software vendors has always been complex, but it seems like things have gone to another level at GDC this week....

Type: News story Tags: Graphics Gaming

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Intel shows portable all-in-one prototype, first Ready Mode app
— 11:29 AM on March 20, 2014

GDC — As part of its renewed desktop push, Intel is attempting to innovate on the form-factor front. One of the form factors the...

Type: News story Tags: Systems Software

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Intel to renew commitment to desktop PCs with a slew of new CPUs
— 7:00 PM on March 19, 2014

Today, in a press conference at GDC, new Intel desktop CPU head Lisa Graff offered her assessment of the desktop PC market and offered

Type: Feature article Tags: CPUs Chipsets Systems

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Crytek touts new CryEngine, pledges Mantle support
— 5:30 PM on March 19, 2014

Crytek has joined the growing list of developers signed on to support AMD's Mantle API. The announcement was made at GDC this afternoon;...

Type: News story Tags: Graphics Gaming

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Nvidia GameWorks meets Warface in clash of weirdo names
— 10:35 AM on March 19, 2014

Imma write this up, but I have to say, the names involved are making my job seem even more ridiculous than usual. Nvidia has announced...

Type: News story Tags: Graphics Gaming

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Report: AMD's next-gen Carrizo APU supports DDR4, integrates chipset
— 10:11 AM on March 19, 2014

Carrizo is supposed to be AMD's next-gen APU. According to a leaked roadmap from December, the chip will replace Kaveri in 2015 and...

Type: News story Tags: CPUs Graphics Chipsets

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Gigabyte's Brix Pro reviewed
— 3:22 PM on March 18, 2014

The first, Intel-built NUC (short for Next Unit of Computing) debuted a little over a year ago, and our own Scott Wasson picked it apart...

Type: Feature article Tags: Systems

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PowerVR Wizard brings ray tracing to real-time graphics
— 12:52 PM on March 18, 2014

When we visited Imagination Technologies at CES, they were showing off some intriguing hardware that augments their GPUs in order to accelerate ray-traced rendering....

Type: News story Tags: Graphics Mobile computing Gaming Personal tech

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Latest OpenGL ES spec adds GPU compute capabilities
— 11:10 AM on March 18, 2014

OpenGL may have fallen into some degree of disuse among PC game developers, but OpenGL ES is very much the graphics API of choice for...

Type: News story Tags: Graphics Mobile computing Personal tech

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Thief Mantle update, matching AMD Catalyst driver out today
— 9:12 AM on March 18, 2014

Eidos Montreal's Thief sequel was always supposed to have Mantle support, but it launched with DirectX rendering only. Today, that wrong is being righted...

Type: News story Tags: Graphics Gaming

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