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Re-examining the unusual frame time results in our Radeon RX 470 review
— 1:33 PM on August 12, 2016

It's never fun to admit a mistake, but we made a big one while writing our recent Radeon RX 470 review. That piece was...

Type: Blog post Tags: Graphics

73
TR's VR journals, part one: setting the stage
— 5:33 PM on July 13, 2016

Over the past couple months, I've been places. I've dangled from the side of a rock wall hundreds of feet above crashing waves. I've...

Type: Blog post Tags: Graphics Displays Gaming

21
Radeon Pro Duo spearheads AMD's push for VR dominance
— 6:00 PM on March 14, 2016

GDC—At its Capsaicin event this evening, AMD took the wraps off a wide range of software and hardware projects that put the spotlight on virtual...

Type: Blog post Tags: Graphics Gaming

78
Microsoft's push for a unified cross-platform gaming experience backfires
— 6:26 PM on March 1, 2016

Over the past few years, Microsoft has made a few attempts to build bridges to the PC gaming community. More often than not, though, those...

Type: Blog post Tags: Graphics Gaming Software

193
Ashes of the Singularity's second beta gives GCN a big boost with DX12
— 11:21 AM on February 25, 2016

Ashes of the Singularity is probably the first game that will come to most people's minds these days when we talk about DirectX...

Type: Blog post Tags: Graphics Gaming Software

73
Into a new era
— 10:43 PM on December 2, 2015

Sixteen years ago, we fired up a modest web server session and began posting news items about the latest in PC tech and gaming. Over...

Type: Blog post Tags: Graphics The Tech Report

409
How much video memory is enough?
— 10:57 AM on August 12, 2015

One question we haven't answered decisively in our recent series of graphics card reviews is: how much video memory is enough? More pressingly given the...

Type: Blog post Tags: Graphics

211
Is FCAT more accurate than Fraps for frame time measurements?
— 11:36 AM on July 22, 2015

Here's a geeky question we got in response to one of our discussions in the latest episode of the podcast that deserves a solid...

Type: Blog post Tags: Graphics Gaming

46
Reconsidering the overall index in our Radeon R9 Fury review
— 12:20 PM on July 13, 2015

I've been pretty active over the weekend responding to questions in the comments section for our Radeon R9 Fury review.

Type: Blog post Tags: Graphics

159
Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering
— 3:46 PM on October 23, 2014

The next installment in Sid Meier's Civilization series, Civilization: Beyond Earth, comes out tomorrow. The folks at AMD have been working with its developer, Firaxis, to...

Type: Blog post Tags: Graphics Gaming

88
Here's another reason the GeForce GTX 970 is slower than the GTX 980
— 3:09 PM on October 1, 2014

I was really under the gun when I was trying to finish up my GeForce GTX 970 and 980 review. As a result, I...

Type: Blog post Tags: Graphics

41
For Valve, is the Steam controller both a blessing and a curse?
— 10:06 PM on April 10, 2014

As excited as we may be about Steam machines democratizing PC gaming in the living room, there's no question Valve's new platform will encounter some...

Type: Blog post Tags: Input devices Game consoles

96
A subjective look at the A8-7600's gaming performance
— 1:34 PM on January 17, 2014

Update — Faulty memory appears to be behind the crashing we experienced with the A8-7600T. The AMD-branded DIMMs provided with the Kaveri test system produce...

Type: Blog post Tags: CPUs Graphics Gaming

95
Oculus Rift's 'Crystal Cove' prototype tickles our rods and cones
— 5:52 PM on January 15, 2014

The absolute highlight of last year's CES was getting a first look at an Oculus Rift prototype. Strapping on a Rift for the first...

Type: Blog post Tags: Graphics Displays Gaming

77
Goodbye, consoles
— 8:30 AM on December 27, 2013

For more than a decade, an Xbox console has lived under my television. I started with the original and moved on to the 360,...

Type: Blog post Tags: Gaming Game consoles

128
An update on Radeon R9 290X variance
— 12:01 PM on December 10, 2013

We're still tracking the issue of Radeon R9 290X performance variance after our investigation into the matter last week and AMD's subsequent statement....

Type: Blog post Tags: Graphics

134
Google, I love you, but you're bringing me down
— 11:57 PM on November 14, 2013

I was listening to LCD Soundsystem the other day, and New York, I love you, but you're bringing me down somehow coalesced my feelings...

Type: Blog post Tags: Mobile computing Internet Operating systems Personal tech

145
A few thoughts on Nvidia's G-Sync
— 11:34 AM on October 21, 2013

On the plane home, I started to write up a few impressions of the new G-Sync display technology that Nvidia introduced on Friday. ...

Type: Blog post Tags: Graphics Displays Gaming

157