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How much video memory is enough?
— 10:57 AM on August 12, 2015

One question we haven't answered decisively in our recent series of graphics card reviews is: how much video memory is enough? More pressingly given the...

Type: Blog post Tags: Graphics

Is FCAT more accurate than Fraps for frame time measurements?
— 11:36 AM on July 22, 2015

Here's a geeky question we got in response to one of our discussions in the latest episode of the podcast that deserves a solid...

Type: Blog post Tags: Graphics Gaming

Reconsidering the overall index in our Radeon R9 Fury review
— 12:20 PM on July 13, 2015

I've been pretty active over the weekend responding to questions in the comments section for our Radeon R9 Fury review.

Type: Blog post Tags: Graphics

Rowhammer attack exploits shrinking process size in DRAM
— 2:24 PM on March 25, 2015

A couple weeks ago, Google's Project Zero team demonstrated a very clever exploit of modern DDR3 memory. Their inspiration came from a research paper, 

Type: Blog post Tags: Memory Software

Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering
— 3:46 PM on October 23, 2014

The next installment in Sid Meier's Civilization series, Civilization: Beyond Earth, comes out tomorrow. The folks at AMD have been working with its developer, Firaxis, to...

Type: Blog post Tags: Graphics Gaming

Here's another reason the GeForce GTX 970 is slower than the GTX 980
— 3:09 PM on October 1, 2014

I was really under the gun when I was trying to finish up my GeForce GTX 970 and 980 review. As a result, I...

Type: Blog post Tags: Graphics

A subjective look at the A8-7600's gaming performance
— 1:34 PM on January 17, 2014

Update — Faulty memory appears to be behind the crashing we experienced with the A8-7600T. The AMD-branded DIMMs provided with the Kaveri test system produce...

Type: Blog post Tags: CPUs Graphics Gaming

Oculus Rift's 'Crystal Cove' prototype tickles our rods and cones
— 5:52 PM on January 15, 2014

The absolute highlight of last year's CES was getting a first look at an Oculus Rift prototype. Strapping on a Rift for the first...

Type: Blog post Tags: Graphics Displays Gaming

An update on Radeon R9 290X variance
— 12:01 PM on December 10, 2013

We're still tracking the issue of Radeon R9 290X performance variance after our investigation into the matter last week and AMD's subsequent statement....

Type: Blog post Tags: Graphics

A few thoughts on Nvidia's G-Sync
— 11:34 AM on October 21, 2013

On the plane home, I started to write up a few impressions of the new G-Sync display technology that Nvidia introduced on Friday. ...

Type: Blog post Tags: Graphics Displays Gaming

Are Valve and AMD about to ruin PC gaming?
— 12:25 PM on October 11, 2013

When the PlayStation 4 and Xbox One were announced earlier this year, I saw it as a victory for the PC. Soon, it seemed, bringing major...

Type: Blog post Tags: Graphics Gaming Game consoles

That's not a Steam console; it's a Steam PC
— 11:12 PM on September 26, 2013

Slowly but surely, Valve's plans for Steam in the living room are coming into focus. On Monday, we learned about SteamOS, a Linux-based...

Type: Blog post Tags: Systems Gaming Operating systems

Here's why the CrossFire Eyefinity/4K story matters
— 3:43 PM on September 20, 2013

Earlier this week, we posted a news item about an article written by Ryan Shrout over at PC Perspective. In the article, Ryan...

Type: Blog post Tags: Graphics

The PC is booming—just not the PC we know
— 11:05 PM on April 18, 2013

So, you heard the news: PC sales are tanking. Apparently, nobody wants to buy Dells or HPs anymore; nobody cares about clunky laptops and bulky...

Type: Blog post Tags: Systems Mobile computing Personal tech

Those next-gen games? Yeah, one just arrived
— 2:49 PM on March 1, 2013

We've been swept away by a wave of talk about next-gen consoles since Sony unveiled the specs for the PlayStation 4, and we're due for...

Type: Blog post Tags: Graphics Gaming

As the second turns: Frame captures, CrossFire, and more
— 3:09 PM on February 26, 2013

I've been buried in my own work while preparing our Titan review, but lots has happened in the past few weeks, as many in...

Type: Blog post Tags: Graphics Gaming

As the second turns: further developments
— 4:33 PM on January 22, 2013

I told myself I'd try to keep pace with any developments across the web related to our frame-latency-based game benchmarking methods, but I've once...

Type: Blog post Tags: Graphics Gaming

As the second turns: the web digests our game testing methods
— 12:15 PM on January 2, 2013

A funny thing happened over the holidays. We went into the break right after our Radeon vs. GeForce rematch and follow-up articles...

Type: Blog post Tags: Graphics Gaming