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Are Valve and AMD about to ruin PC gaming?
— 12:25 PM on October 11, 2013

When the PlayStation 4 and Xbox One were announced earlier this year, I saw it as a victory for the PC. Soon, it seemed, bringing major...

Type: Blog post Tags: Graphics Gaming Game consoles

401
Here's why the CrossFire Eyefinity/4K story matters
— 3:43 PM on September 20, 2013

Earlier this week, we posted a news item about an article written by Ryan Shrout over at PC Perspective. In the article, Ryan...

Type: Blog post Tags: Graphics

179
Those next-gen games? Yeah, one just arrived
— 2:49 PM on March 1, 2013

We've been swept away by a wave of talk about next-gen consoles since Sony unveiled the specs for the PlayStation 4, and we're due for...

Type: Blog post Tags: Graphics Gaming

190
As the second turns: Frame captures, CrossFire, and more
— 3:09 PM on February 26, 2013

I've been buried in my own work while preparing our Titan review, but lots has happened in the past few weeks, as many in...

Type: Blog post Tags: Graphics Gaming

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As the second turns: further developments
— 4:33 PM on January 22, 2013

I told myself I'd try to keep pace with any developments across the web related to our frame-latency-based game benchmarking methods, but I've once...

Type: Blog post Tags: Graphics Gaming

43
As the second turns: the web digests our game testing methods
— 12:15 PM on January 2, 2013

A funny thing happened over the holidays. We went into the break right after our Radeon vs. GeForce rematch and follow-up articles...

Type: Blog post Tags: Graphics Gaming

100
AMD attempts to shape review content with staged release of info
— 11:01 PM on September 26, 2012

Review sites like TR are a tricky business, let me say up front. We work constantly with the largest makers of PC hardware in order...

Type: Blog post Tags: CPUs Graphics The Tech Report

285
Welcome to the Benchmarking Sweatshop
— 5:56 PM on May 31, 2012

For years, I've been meaning to do a blog post about the Benchmarking Sweatshop. Thing is, every time there's an opening in my schedule, my...

Type: Blog post Tags: The Tech Report

28
Podcast delay update... but you already knew that
— 10:48 AM on May 22, 2012

In an egregiously belated fashion, I'm checking in with a quick update to say that we are delaying the podcast by one week and will...

Type: Blog post Tags: The Tech Report Podcast

6
How TR gets (some of) its squeaky-clean product photos
— 7:09 PM on April 19, 2012

If you follow our intrepid Editor in Chief on Twitter, you might have read his tweets about a little misattribution mishap a couple of months...

Type: Blog post Tags: The Tech Report

35
A look at TR's new GPU test rigs
— 12:22 PM on February 24, 2012

As I mentioned on the podcast this week, I have been working to re-fit Damage Labs with new hardware all around....

Type: Blog post Tags: Graphics Systems The Tech Report

42
A belated podcast scheduling note
— 12:48 PM on January 2, 2012

You'll have to forgive me for the tardy timing of this blog post. What with Christmas vacation, followed by a crazy work week, topped with...

Type: Blog post Tags: The Tech Report Podcast

14
What's next for PC gaming?
— 2:12 PM on December 30, 2011

If you're reading this, you're probably a PC gamer. You've probably invested a decent amount of money in a fast graphics card, a decent-sized monitor,...

Type: Blog post Tags: Graphics Gaming

148
Execution
— 10:09 AM on November 15, 2011

Type: Blog post Tags: CPUs Graphics

89
Some thoughts on Rage
— 10:54 AM on October 27, 2011

Well, I finished Rage last night. I have to say that I enjoyed it quite a bit, mostly because, at heart, it's a very...

Type: Blog post Tags: Graphics Gaming

30
The many seasons of better benchmarks
— 10:04 AM on August 15, 2011

Type: Blog post Tags: CPUs Graphics

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Priorities
— 11:30 PM on July 10, 2011

Type: Blog post Tags: Graphics

67
Give my Dustbuster a dial, please
— 11:20 PM on April 28, 2011

During my early days as a PC enthusiast, we didn't really care about noise. The howl of a stack of high-speed fans was the...

Type: Blog post Tags: Graphics

33