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Euclideon preps voxel rendering tech for use in games
— 3:35 PM on September 24, 2014

We first heard about Euclideon back in 2011, when the company posted a video of a voxel-based rendering engine designed to enable environments with unlimited...

Type: Feature article Tags: Graphics Gaming

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Nvidia's GeForce GTX 980 and 970 graphics cards reviewed
— 9:30 PM on September 18, 2014

Nvidia's ultra-efficient Maxwell GPU architecture has finally made its way into a bigger chip onboard a pair of new graphics cards: the GeForce GTX 980...

Type: Feature article Tags: Graphics Gaming

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TR's August 2014 peripheral staff picks
— 10:14 PM on August 25, 2014

In this second edition of the peripheral staff picks, we've reworked the display section with the latest 4K and G-Sync monitors in mind. We've...

Type: Feature article Tags: Multimedia Storage Systems Displays Input devices

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Asus' ROG Swift PG278Q G-Sync monitor reviewed
— 11:13 AM on August 20, 2014

The Asus ROG Swift PG278Q is the first G-Sync monitor to make its way into Damage Labs, and we've been bathed in the glory of...

Type: Feature article Tags: Graphics Displays Gaming

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Nvidia's Shield Tablet reviewed
— 5:21 PM on August 11, 2014

Nvidia's Shield tablet has the heart of a game console and the soul of an enthusiast PC. It's incredibly fast, too, and it might...

Type: Feature article Tags: Mobile computing Gaming

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A quick look at Diamond's Xtreme Sound XS71HDU
— 6:49 PM on August 5, 2014

We love sound cards here at TR, but they don't fit in every kind of PC. Diamond's Xtreme Sound XS71HDU serves up the same kinds...

Type: Feature article Tags: Multimedia

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First impressions of Nvidia's Shield Tablet
— 8:29 AM on July 29, 2014

The Shield Tablet is basically a portable gaming console crammed into an 8" slate. It has a Kepler-infused Tegra K1 processor, a high-res IPS panel,...

Type: Feature article Tags: Graphics Mobile computing Gaming

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Juno dev platform lays foundation for 64-bit Android on ARM
— 11:00 AM on July 2, 2014

ARM has created its own custom SoC and platform for 64-bit development. The folks at Linaro have used this Juno dev platform to port an...

Type: Feature article Tags: CPUs Mobile computing Personal tech

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TR's June 2014 mobile staff picks
— 10:12 PM on June 17, 2014

Earlier this year, we revised the structure of the TR System Guide to focus exclusively on PC components. Our aim was to cover peripherals and...

Type: Feature article Tags: Mobile computing Personal tech

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Video review: Corsair Raptor M45, Vengeance M65 & M95
— 3:36 PM on May 19, 2014

Today we're taking a look at three Corsair gaming mice, the Raptor M45, Vengeance M65, and Vengeance M95.

Type: Feature article Tags: Input devices Gaming

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A first look at AMD's Mullins mobile APU
— 11:01 PM on April 28, 2014

A couple weeks ago, AMD flew us down to its Austin, Texas campus for a first look at Mullins and Beema, two low-power APUs aimed...

Type: Feature article Tags: CPUs Mobile computing Personal tech

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TR's April 2014 peripheral staff picks
— 11:41 PM on April 6, 2014

When we introduced our new System Guide format in February, we cut out peripherals in order to focus more closely on internal PC components. Our...

Type: Feature article Tags: Multimedia Storage Systems Displays Input devices

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A closer look at DirectX 12
— 11:38 PM on March 30, 2014

We already covered the basics of DirectX 12 amid the GDC frenzy. Now that we've had time to study our notes from the show, we...

Type: Feature article Tags: Graphics Gaming

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A quick look at Mantle on AMD's Kaveri APU
— 9:11 PM on February 13, 2014

Three months ago, AMD foretold of the performance improvements that Mantle, its close-to-the-metal graphics programming interface, would bring to Kaveri in Battlefield 4. We've now...

Type: Feature article Tags: CPUs Graphics Gaming

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First look: AMD Mantle CPU performance in Battlefield 4
— 12:26 PM on February 4, 2014

Does AMD's Mantle graphics API deliver on its promise of smoother gaming with lower-spec CPUs? We take an early look at its performance...

Type: Feature article Tags: CPUs Graphics Gaming

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A first look at Nvidia's G-Sync display tech
— 5:55 PM on January 2, 2014

We got our first look at G-Sync a couple of months ago at an Nvidia press event in Montreal, and we came away impressed with...

Type: Feature article Tags: Graphics Displays Gaming

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Delving deeper into AMD's Mantle API
— 3:30 PM on November 25, 2013

At its APU13 developer conference in San Jose, California, AMD invited journalists and developers to listen to hours worth of keynotes and sessions by Mantle's...

Type: Feature article Tags: Graphics Gaming

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Not-quite-live blog: panel discussion with John Carmack, Tim Sweeney, Johan Andersson
— 1:39 PM on October 18, 2013

Join us as we offer a not-quite-live blog of an unprecedented panel discussion with John Carmack, Tim Sweeney, and Johan Andersson

Type: Feature article Tags: Graphics Gaming

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