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Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering
— 3:46 PM on October 23, 2014

The next installment in Sid Meier's Civilization series, Civilization: Beyond Earth, comes out tomorrow. The folks at AMD have been working with its developer, Firaxis, to...

Type: Blog post Tags: Graphics Gaming

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Here's another reason the GeForce GTX 970 is slower than the GTX 980
— 3:09 PM on October 1, 2014

I was really under the gun when I was trying to finish up my GeForce GTX 970 and 980 review. As a result, I...

Type: Blog post Tags: Graphics

41
A subjective look at the A8-7600's gaming performance
— 1:34 PM on January 17, 2014

Update — Faulty memory appears to be behind the crashing we experienced with the A8-7600T. The AMD-branded DIMMs provided with the Kaveri test system produce...

Type: Blog post Tags: CPUs Graphics Gaming

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Oculus Rift's 'Crystal Cove' prototype tickles our rods and cones
— 5:52 PM on January 15, 2014

The absolute highlight of last year's CES was getting a first look at an Oculus Rift prototype. Strapping on a Rift for the first...

Type: Blog post Tags: Graphics Displays Gaming

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An update on Radeon R9 290X variance
— 12:01 PM on December 10, 2013

We're still tracking the issue of Radeon R9 290X performance variance after our investigation into the matter last week and AMD's subsequent statement....

Type: Blog post Tags: Graphics

134
A few thoughts on Nvidia's G-Sync
— 11:34 AM on October 21, 2013

On the plane home, I started to write up a few impressions of the new G-Sync display technology that Nvidia introduced on Friday. ...

Type: Blog post Tags: Graphics Displays Gaming

157
Are Valve and AMD about to ruin PC gaming?
— 12:25 PM on October 11, 2013

When the PlayStation 4 and Xbox One were announced earlier this year, I saw it as a victory for the PC. Soon, it seemed, bringing major...

Type: Blog post Tags: Graphics Gaming Game consoles

404
Here's why the CrossFire Eyefinity/4K story matters
— 3:43 PM on September 20, 2013

Earlier this week, we posted a news item about an article written by Ryan Shrout over at PC Perspective. In the article, Ryan...

Type: Blog post Tags: Graphics

179
Those next-gen games? Yeah, one just arrived
— 2:49 PM on March 1, 2013

We've been swept away by a wave of talk about next-gen consoles since Sony unveiled the specs for the PlayStation 4, and we're due for...

Type: Blog post Tags: Graphics Gaming

190
As the second turns: Frame captures, CrossFire, and more
— 3:09 PM on February 26, 2013

I've been buried in my own work while preparing our Titan review, but lots has happened in the past few weeks, as many in...

Type: Blog post Tags: Graphics Gaming

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As the second turns: further developments
— 4:33 PM on January 22, 2013

I told myself I'd try to keep pace with any developments across the web related to our frame-latency-based game benchmarking methods, but I've once...

Type: Blog post Tags: Graphics Gaming

43
As the second turns: the web digests our game testing methods
— 12:15 PM on January 2, 2013

A funny thing happened over the holidays. We went into the break right after our Radeon vs. GeForce rematch and follow-up articles...

Type: Blog post Tags: Graphics Gaming

100
AMD attempts to shape review content with staged release of info
— 11:01 PM on September 26, 2012

Review sites like TR are a tricky business, let me say up front. We work constantly with the largest makers of PC hardware in order...

Type: Blog post Tags: CPUs Graphics The Tech Report

285
Postponing the podcast
— 10:53 PM on July 29, 2012

Despite the pain that it causes us (and you, but mostly us), we are delaying this week's episode of the podcast. As usual, we want...

Type: Blog post Tags: Podcast

3
Podcast scheduling update
— 8:53 PM on June 11, 2012

I promise we're not making this a habit. We're delaying the podcast by one more week. I know you were expecting an episode, but I wanted...

Type: Blog post Tags: Podcast

6
Podcast delay update... but you already knew that
— 10:48 AM on May 22, 2012

In an egregiously belated fashion, I'm checking in with a quick update to say that we are delaying the podcast by one week and will...

Type: Blog post Tags: The Tech Report Podcast

6
Delaying the podcast, because we care
— 11:24 PM on March 18, 2012

In what is sure to be a wildly unpopular decision, we've decided to push the podcast back a week. From the underground lair of Damage...

Type: Blog post Tags: Podcast

14
A look at TR's new GPU test rigs
— 12:22 PM on February 24, 2012

As I mentioned on the podcast this week, I have been working to re-fit Damage Labs with new hardware all around....

Type: Blog post Tags: Graphics Systems The Tech Report

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