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Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering
— 3:46 PM on October 23, 2014

The next installment in Sid Meier's Civilization series, Civilization: Beyond Earth, comes out tomorrow. The folks at AMD have been working with its developer, Firaxis, to...

Type: Blog post Tags: Graphics Gaming

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Here's another reason the GeForce GTX 970 is slower than the GTX 980
— 3:09 PM on October 1, 2014

I was really under the gun when I was trying to finish up my GeForce GTX 970 and 980 review. As a result, I...

Type: Blog post Tags: Graphics

41
More light bulbs? Yep, more light bulbs
— 10:29 PM on May 13, 2014

The Internet is a strange and wonderful place. A couple of months ago, I posted a Friday night topic on light bulbs that incited...

Type: Blog post Tags: Miscellaneous

99
A subjective look at the A8-7600's gaming performance
— 1:34 PM on January 17, 2014

Update — Faulty memory appears to be behind the crashing we experienced with the A8-7600T. The AMD-branded DIMMs provided with the Kaveri test system produce...

Type: Blog post Tags: CPUs Graphics Gaming

95
Oculus Rift's 'Crystal Cove' prototype tickles our rods and cones
— 5:52 PM on January 15, 2014

The absolute highlight of last year's CES was getting a first look at an Oculus Rift prototype. Strapping on a Rift for the first...

Type: Blog post Tags: Graphics Displays Gaming

77
An update on Radeon R9 290X variance
— 12:01 PM on December 10, 2013

We're still tracking the issue of Radeon R9 290X performance variance after our investigation into the matter last week and AMD's subsequent statement....

Type: Blog post Tags: Graphics

134
A few thoughts on Nvidia's G-Sync
— 11:34 AM on October 21, 2013

On the plane home, I started to write up a few impressions of the new G-Sync display technology that Nvidia introduced on Friday. ...

Type: Blog post Tags: Graphics Displays Gaming

157
My Steelcase Leap chair fixed my crappy posture
— 2:59 PM on October 18, 2013

I do a lot of sitting. Like, a lot. I sit in my home office for eight to nine hours every day doing TR-related work. Once...

Type: Blog post Tags: Miscellaneous

70
Papa's got a brand-new, undead-proof European carryall
— 11:02 AM on October 16, 2013

So iPhone 5S and 5C mania has died down (although someone needs to tell the entrepreneurs on eBay), OS X Mavericks has yet to go...

Type: Blog post Tags: Miscellaneous Mobile computing Personal tech

33
Are Valve and AMD about to ruin PC gaming?
— 12:25 PM on October 11, 2013

When the PlayStation 4 and Xbox One were announced earlier this year, I saw it as a victory for the PC. Soon, it seemed, bringing major...

Type: Blog post Tags: Graphics Gaming Game consoles

404
Here's why the CrossFire Eyefinity/4K story matters
— 3:43 PM on September 20, 2013

Earlier this week, we posted a news item about an article written by Ryan Shrout over at PC Perspective. In the article, Ryan...

Type: Blog post Tags: Graphics

179
I choose to be spied on
— 11:27 AM on July 17, 2013

I choose to trust Google. I choose to trust Facebook, Microsoft, and Apple. I choose to give those companies access to all my data—every picture I...

Type: Blog post Tags: Miscellaneous

197
Gadgets on the piste
— 10:23 PM on March 17, 2013

Warning: The following is by no means an in-depth review or related to PC hardware. I used a recent ski trip as an opportunity to...

Type: Blog post Tags: Miscellaneous

59
Those next-gen games? Yeah, one just arrived
— 2:49 PM on March 1, 2013

We've been swept away by a wave of talk about next-gen consoles since Sony unveiled the specs for the PlayStation 4, and we're due for...

Type: Blog post Tags: Graphics Gaming

190
As the second turns: Frame captures, CrossFire, and more
— 3:09 PM on February 26, 2013

I've been buried in my own work while preparing our Titan review, but lots has happened in the past few weeks, as many in...

Type: Blog post Tags: Graphics Gaming

68
The obligatory Super Hole VII – Creative Director edition
— 9:37 AM on February 4, 2013

Jason Fox, our resident Mac fan, spends his days working in advertising as a copywriter and all-around creative guy. He has an annual tradition of...

Type: Blog post Tags: Miscellaneous

17
As the second turns: further developments
— 4:33 PM on January 22, 2013

I told myself I'd try to keep pace with any developments across the web related to our frame-latency-based game benchmarking methods, but I've once...

Type: Blog post Tags: Graphics Gaming

43
As the second turns: the web digests our game testing methods
— 12:15 PM on January 2, 2013

A funny thing happened over the holidays. We went into the break right after our Radeon vs. GeForce rematch and follow-up articles...

Type: Blog post Tags: Graphics Gaming

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