Conclusions
Clearly, Ageia faces some major hurdles in its quest to make physics processors a new must-have component of a PC gaming rig, but they're making the logical and necessary steps to lay a foundation for success.

As for whether or not they'll succeed, I have no idea.

Right now, it seems to me they have two very big problems. One, few games take advantage of the PhysX hardware at all, and the few that do don't use the PPU's processing power in a compelling way. Two, the most common physics elements in today's games, rigid-body objects and particle effects, can be handled fairly well by high-end, dual-core CPUs, based on our CellFactor tests. That fact may narrow the PhysX cards' primary selling points to the acceleration of things like fluids, cloth, and complex interactive particles. Ageia argues that offloading all physics to the PPU is good because it frees up CPU time, but it ain't easy to sell folks on offloading a CPU core that would otherwise be largely idle.

Ageia may have a third big problem if it turns out that this first-gen PhysX PPU is simply a dog of a performer. We don't have enough evidence draw that conclusion yet, but nothing I've seen so far convinces me this chip offers the sort of major leap in physics performance that Ageia claims for it. I remain hopeful, though, and we'll be watching new PhysX-enabled games as they become available to see whether any of them deliver on PhysX's promise. 

GlobalFoundries gears upThe AMD spin-off bears fruit 15
Gigabyte's Open Overclocking Championship 2009The Core i7 gets a dose of liquid nitrogen 27
Nvidia goes stereoscopic with GeForce 3D VisionFill my eyes with that double vision 100
A tour of a Gigabyte factoryWe get a glimpse into motherboard production 31
Gigabyte's Open Overclocking Championship 2008No other tournament has as much liquid nitrogen or as many 3DMarks 48
Thermaltake's A2413 7-inch LCDA little something for the carputer crowd 18
OCZ's Neural Impulse ActuatorThe flying car of control schemes 69
AMD refines its approach to Stream ComputingAnd wages the GPU compute war on many fronts 16