We set Oblivion's graphical quality settings to "Ultra High." The screen resolution was set to 1600x1200 resolution, with HDR lighting enabled. 16X anisotropic filtering was forced on via the cards' driver control panels.


Fortunately, having a Radeon gives you better options on the quality front. I've mentioned it before, but it holds true for the X1900 GT: the ATI cards' visuals simply look better in this game thanks to a superior anisotropic filtering algorithm that produces less texture sparkle, moire, and other forms of high-frequency noise, especially on the cobblestone streets of the city. This difference isn't so apparent in every area of every game, but it was pronounced in our experience with Oblivion. The Radeon X1000 series can also run this game with both high-dynamic-range lighting (a must to get Oblivion's full visual impact) and edge antialiasing enabled, thanks to a patched version of ATI's drivers. Due to certain hardware limitations, current GeForce 7-series cards cannot.
Ghost Recon Advanced Warfighter
We tested GRAW with FRAPS, as well. We cranked up all of the quality settings for this game, with the exception of antialiasing. However, GRAW doesn't allow cards with 256MB of memory to run with its highest texture quality setting, so those cards were all running at the game's "Medium" texture quality.


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