Gaming performance — continued
F.E.A.R.
We used F.E.A.R.'s built-in "test settings" benchmark to get these results. The game's "Computer" and "Graphics" performance options were both set to "High."



Battlefield 2
We used FRAPS to capture BF2 frame rates just as we did with Oblivion. Graphics quality options were set to BF2's canned "High" quality profile. This game has a built-in cap at 100 frames per second, and we intentionally left that cap enabled so we could offer a faithful look at real-world performance.



Unreal Tournament 2004
We used a more traditional recorded timedemo for testing UT2004, but we tried out two versions of the game, the original 32-bit flavor and the 64-bit version.



