Gaming performance — continued

F.E.A.R.
We used F.E.A.R.'s built-in "test settings" benchmark to get these results. The game's "Computer" and "Graphics" performance options were both set to "High."

Battlefield 2
We used FRAPS to capture BF2 frame rates just as we did with Oblivion. Graphics quality options were set to BF2's canned "High" quality profile. This game has a built-in cap at 100 frames per second, and we intentionally left that cap enabled so we could offer a faithful look at real-world performance.

Unreal Tournament 2004
We used a more traditional recorded timedemo for testing UT2004, but we tried out two versions of the game, the original 32-bit flavor and the 64-bit version.

The QX6700 suffers a little bit in F.E.A.R. compared to the Core 2 Duo, likely due to some quirk of thread allocation or bus overhead. However, it regains its footing in BF2 and UT2004, shadowing the E6700 in both games.