We set Oblivion's graphical quality settings to "Ultra High." The screen resolution was set to 1600x1200 resolution, with HDR lighting enabled. 16X anisotropic filtering was forced on via the cards' driver control panels.


I played around with Oblivion a fair amount on the GeForce 8800 cards, and they're not without the visual glitches that tend come with fresh drivers on a new GPU architecture. Some character shadows tend to flicker, there's occasional Z cracking, and every once in a while, a stray miscolored block of pixels pops up somewhere on the screen. These problems are fairly infrequent, though, and I expect them to be fixed in later drivers. Regardless, the game looks absolutely stunning. The texture filtering problems I've noted on the G71 are definitely fixed here. The GeForce 8800's default filtering methods aren't perfect, but they are better than ATI's, which are still pretty good.
I wanted to see what I could do to push the G80 with Oblivion, so I left the game at its "Ultra quality" settings and cranked up the resolution to 2048x1536. I then turned up the quality options in the graphics driver control panel: 4X AA, transparency supersampling, and high-quality texture filtering. I set the Radeon X1950 XTX to comparable settings for comparison, but the GeForce 7900 GTX couldn't join the party, since it can't do FP16 HDR with AA.


Ghost Recon Advanced Warfighter
We tested GRAW with FRAPS, as well. We cranked up all of the quality settings for this game, with the exception of antialiasing. However, GRAW doesn't allow cards with 256MB of memory to run with its highest texture quality setting, so those cards were all running at the game's "Medium" texture quality.


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