Rainbow Six: Vegas
This game is a new addition to our test suite, notable because it's the first game we've tested based on Unreal Engine 3. This game doesn't support 2560x1600 resolution out of the box, so we used the files available here to get it working at that res. Also, the game doesn't have an SLI profile yet, but at Nvidia's suggestion, I renamed the executable to "UTGame.exe" in order to get it working with SLI.

As with Oblivion, we tested with FRAPS. This time, I played through a 60-second portion of the "Border Town" map in the game's Terrorist Hunt mode, with all of the game's quality options cranked.

Note to self: when deciding test resolutions for lots of different configs, do not base the settings on what's playable with the GeForce 8800 GTX in SLI. Man, playing this game on any of the other configs was painful, and it was practically impossible on the quad SLI system. Doh.

Obviously, the GeForce 8800 GTX SLI system has everything else outclassed, so it's able to run this game smoothly at 2560x1600 when nothing else can.

Ghost Recon Advanced Warfighter
We tested GRAW with FRAPS, as well. We cranked up all of the quality settings for this game, with the exception of antialiasing, since the game engine doesn't take to AA very well.

Here, again, SLI raises frame rates just enough to assure fluid playability.