For this test, we went with Oblivion's default "high quality" settings and augmented them with 4X antialiasing and 16X anisotropic filtering, both forced on via the cards' driver control panels. HDR lighting was enabled. Oblivion has higher quality settings than these, but the game looks pretty good with these options.
We strolled around the outside of the Leyawin city wall, as show in the picture below, and recorded frame rates with FRAPS. This area has loads of vegetation, some reflective water, and some long view distances.
On the other side of the tracks, the 2600 Pro is taking it to the GeForce 8500 GT. Meanwhile, the 2400 XT's wimpy shader core probably holds it back in this game.
Rainbow Six: Vegas
This game is notable because it's the first game we've tested based on Unreal Engine 3. As with Oblivion, we tested with FRAPS. This time, I played through a 90-second portion of the "Dante's" map in the game's Terrorist Hunt mode, with all of the game's quality options cranked. That means HDR lighting and shader-based motion-blur effects were enabled. This game's rendering engine isn't compatible with traditional multisampled AA, so we had to do without.
