Enemy Territory: Quake Wars
We tested this game with 4X antialiasing and 16X anisotropic filtering enabled, along with "high" settings for all of the game's quality options except "Shader level" which was set to "Ultra." We left the diffuse, bump, and specular texture quality settings at their default levels, though. Shadows, soft particles, and smooth foliage were enabled. Again, we used a custom timedemo recorded for use in this review.
I've excluded the three- and four-way CrossFire X configs here since they don't support OpenGL-based games like this one.





The GeForce 9800 GTX again performs as expected, just nudging ahead of the 8800 GTS 512. This time, it can't keep pace with the GeForce 8800 Ultra, though.
Among the Nvidia multi-GPU systems, the three-way GeForce 8800 Ultra setup again stages an upset, edging out both the three- and four-way G92 SLI rigs at 2560x1600. Also, once more, we're seeing frame rates of over 70 FPS with two 9800 GTX cards, raising the question of whether three or more G92 GPUs offer tangible benefits with today's games.
