Half-Life 2: Episode Two
We used a custom-recorded timedemo for this game, as well. We tested Episode Two with the in-game image quality options cranked, with 4X AA and 16 anisotropic filtering. HDR lighting and motion blur were both enabled.





Our single-GPU results for the 9800 GTX continue the cavalcade of precisely fulfilled expectations established by the 8800 GTS 512. Unfortunately, that doesn't make for very good television.
The pricey multi-GPU solutions offer some flash and flair, though, with the G92 SLI configs finally showing signs of life. They scale better than the GeForce 8800 Ultra three-way setup, vaulting them into the 90 FPS range. Back on planet Earth, though, most folks would probably be perfectly happy with the performance of two GeForce 9600 GTs here, even at our top resolution.
