Enemy Territory: Quake Wars
We tested this game with 4X antialiasing and 16X anisotropic filtering enabled, along with "high" settings for all of the game's quality options except "Shader level" which was set to "Ultra." We left the diffuse, bump, and specular texture quality settings at their default levels, though. Shadows, soft particles, and smooth foliage were enabled. Again, we used a custom timedemo recorded for use in this review.

The story with Quake Wars is similar to CoD4. Even at the highest resolution, the 512MB Radeons don't appear to be running out of video memory, and the 1GB card shows no benefit.