Enemy Territory: Quake Wars
We tested this game with 4X antialiasing and 16X anisotropic filtering enabled, along with "high" settings for all of the game's quality options except "Shader level" which was set to "Ultra." We left the diffuse, bump, and specular texture quality settings at their default levels, though. Shadow and smooth foliage were enabled, but soft particles were disabled. Again, we used a custom timedemo recorded for use in this review.

Quake Wars allows the 4850 to extend its lead over the GeForce 9800 GTX. The Radeon delivers an impressive 50 frames per second at 2560x1600—twice that of the 9800. More impressive, however, is the fact that the 4850 is nearly within striking distance of the GeForce GTX 260, which is double the cost.

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