Enemy Territory: Quake Wars
We tested this game with "high" settings for all of the game's quality options except "Shader level" which was set to "Ultra." Shadows and smooth foliage were enabled, but soft particles were disabled. Again, we used a custom timedemo recorded for use in this review.

Chalk up another one for the 4830. We're still talking about frame rate averages of over 60 FPS at 1920x1200, but the 4830 practically shadows the GeForce 9800 GTX+ here, leaving the 9800 GT in its dust.

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