Specs and synthetics
We'll start with our customary look at the theoretical throughput of the various cards in some key categories. Keep in mind that, where applicable, the numbers in the table below are derived from the observed clock speeds of the cards we're testing, not the manufacturer's reference clocks or stated specifications.

Peak
pixel
fill rate
(Gpixels/s)
Peak bilinear
texel
filtering
rate
(Gtexels/s)
Peak bilinear
FP16 texel
filtering
rate
(Gtexels/s)
Peak
memory
bandwidth
(GB/s)
Peak shader
arithmetic (GFLOPS)
Single-issue Dual-issue
GeForce 9500 GT 4.4 8.8 4.4 25.6 90 134
GeForce 9600 GT 11.6 23.2 11.6 62.2 237 355
GeForce 9800 GT 9.6 33.6 16.8 57.6 339 508
GeForce 9800 GTX+ 11.8 47.2 23.6 70.4 470 705
GeForce GTS 250 12.3 49.3 24.6 71.9 484 726
GeForce 9800 GX2 19.2 76.8 38.4 128.0 768 1152
GeForce GTX 260 (192 SPs) 16.1 36.9 18.4 111.9 477 715
GeForce GTX 260 (216 SPs) 17.5 45.1 22.5 117.9 583 875
GeForce GTX 275 17.7 50.6 25.4 127.0 674 1011
GeForce GTX 280 19.3 48.2 24.1 141.7 622 933
GeForce GTX 285 21.4 53.6 26.8 166.4 744 1116
GeForce GTX 295 32.3 92.2 46.1 223.9 1192 1788
Radeon HD 4650 4.8 19.2 9.6 16.0 384 -
Radeon HD 4670 6.0 24.0 12.0 32.0 480 -
Radeon HD 4830 9.2 18.4 9.2 57.6 736 -
Radeon HD 4850 10.9 27.2 13.6 67.2 1088 -
Radeon HD 4850 1GB 11.2 28.0 14.0 63.6 1120 -
Radeon HD 4870 12.0 30.0 15.0 115.2 1200 -
Radeon HD 4890 13.6 34.0 17.0 124.8 1360 -
Radeon HD 4890 OC 14.4 36.0 18.0 124.8 1440 -
Radeon HD 4850 X2 20.0 50.0 25.0 127.1 2000 -
Radeon HD 4870 X2 24.0 60.0 30.0 230.4 2400 -

Although the Radeon HD 4890 OC and GeForce GTX 275 are ostensibly direct competitors, they diverge from each other quite a bit on paper: the GeForce easily leads in fill rate and texture filtering capacity, while the Radeon has a clear advantage in shader FLOPS. Despite different memory types and interface widths, though, memory bandwidth is roughly equal, with a slight edge to the GTX 275.

Incidentally, the GTX 275's place in Nvidia's lineup is probably worth calling out. Notice that the older GeForce GTX 280, based on the 65nm GT200 chip, trails the 275 in texture filtering and shader arithmetic capacity. So although 280 is a higher number than 275, the newer card may prove to be superior in many cases.

This would be an unexpected result, were it not for the fact that we've seen it many times before. In spite of the theoretical numbers, the Radeon measures out with more real-world pixel and texture fill rate.

And despite the 4890 OC's pronounced FLOPS advantage on paper, the GTX 275 leads the Radeon in two of the four shader tests.