How the cheat works — continued


The GeForce3 in Quake III, high quality textures


The GeForce3 in Quake III, medium quality textures


The GeForce3 in Quake III, low quality textures


The GeForce3 in Quake III, lowest quality textures

Conclusions
As you can see, mip mapping is usually affected by texture quality settings, but only a little bit. ATI's hyper-aggressive "optimization" of mip maps goes well beyond that. Also, quake3.exe shows more aggressive mip mapping than quaff3.exe with at least three of Quake III's four texture quality settings: high, medium, and low.

(It's also worth noting that the Radeon 8500's mip maps are are bounded by two lines that intersect at the middle of the screen. The GeForce3's mip map boundaries come in a smooth arc determined by their distance from the user's point of view. But I'm getting ahead of myself.)

I find it very difficult to believe that what ATI was doing here wasn't 100% intentional. Judge for yourself, but personally, I find the evidence mighty compelling. 

Nvidia's GeForce GTX 670 graphics cardThe GK104 in platform shoes 196
Nvidia's GeForce GTX 690 graphics cardSLI on a stick enters the Kepler generation 125
A closer look at some GeForce GTX 680 featuresWe patch that bug in our initial review 49
XFX's Radeon HD 7850 and 7870 Black Edition graphics cardsPitcairn dresses up for Easter 89
Nvidia's GeForce GTX 680 graphics processorKepler aims to do more with less 370
AMD's Radeon HD 7870 GHz EditionAnd its $249 sidekick, the Radeon HD 7850 157
AMD's Radeon HD 7770 GHz Edition...and the Radeon HD 7750, too. 205
A closer look at the new AMDRory Read and his cohorts chart a new course 78