NVIDIA
Like last year, NVIDIA announced a new mobile graphics chip at Comdex 2001. This product doesn't yet have a name beyond NV17-M, and laptops based on it won't hit store shelves until next spring. Nonetheless, NV17-M does promise to make life a lot more fun for road warriors.
The NV17-M is an odd combination of GeForce2 and GeForce3 technologies with some new non-3D features thrown in. We talked briefly with Bill Henry, NVIDIA's Director of Mobile Product Management, about what exactly went into the NV17-M. We gathered several important facts from the conversation:
- First, the NV17-M is very much a new chip. It has a revamped video processing engine for low CPU overhead during DVD playback, and it supports a variety of outputs natively, including LCDs and televisions.

The NV17-M incorporates a host of mobile-ready features into one chip - The NV17-M's memory interface is similar to that of the GeForce3: it's a crossbar-style controller, which NVIDIA has dubbed its "Lightspeed memory architecture." The chip also includes some of the GeForce3's bandwidth-saving techniques, like Z occlusion culling.

NVIDIA's new NV17-M mobile chip is packaged together with two RAM chips
A major improvement in memory bandwidth - NV17-M can deliver GeForce3-style multi-sampled anti-aliasing. With most laptop displays, the chip should be able to provide high performance while delivering a much-needed reduction of jaggies on extra-crisp LCDs.
- The chip's main 3D rendering core is very similar to a GeForce2 MX. It has two pixel pipelines capable of laying down two textures per pixel. There is no vertex shader, so the chip will have to offload DirectX 8-style vertex calculations to the CPU, as does the GeForce2. NV17-M also lacks a full DirectX 8 pixel shader implementation; it has only register combiners very similar to the GeForce2. Because pixel shaders can't be appropriately emulated in hardware, NV17-M will not be a true DX8-capable part.
Although they were reasonably forthcoming when we pressed themincisively, as we tend to doon this point, NVIDIA is playing a dangerous game, giving folks the impression the NV17-M has a GeForce3-class renderer at its core. NV17-M doesn't necessarily need to have full vertex and pixel shaders in order to succeed in the mobile market; NVIDIA knows that, and they ought to be willing to say so.
Beyond the new mobile chip, NVIDIA was showing off Microsoft's Xbox, which uses NVIDIA graphics and I/O chips. They even had one ripped open in order to show exactly where the NVIDIA chips are.

The Xbox cracked open

The Xbox motherboard with XGPU and MCP chips
