On the subject of heatsinks, there is a good amount of dead space around the socket, which should allow for fitting some pretty large heatsinks. Of course, the number-one rule still applies: If in doubt, check with the heatsink manufacturer, or order your heatsink and board from the same vendor and verify the fit with them.
![]() Plenty of room between DIMM clips and the AGP slot |
One final fit note. The Dragon Plus avoids one of our pet peeves here at TR, which is placing the AGP slot and DIMM sockets close enough to each other that the video card interferes with the DIMM clips. There's plenty of clearance there, making memory module swaps as easy as they should be.
Our testing methods
As ever, we did our best to deliver clean benchmark numbers. All tests were run at least twice, and the results were averaged. Our test systems were configured as follows:
| Epox EP-8KHA+ | Soyo SY-K7V Dragon Plus | |||
| Processor | AMD Athlon XP 1800+ | AMD Athlon XP 1800+ | ||
| Front-side bus | 133MHz (266MHz DDR) | 133MHz (266MHz DDR) | ||
| Chipset | VIA KT266A | VIA KT266A | ||
| North bridge | VT8366A north bridge | VT8366A north bridge | ||
| South bridge | VT8233 south bridge | VT8233 south bridge | ||
| Memory size | 256MB (1 DIMM) | 256MB (1 DIMM) | ||
| Memory type | PC2100 DDR SDRAM CAS 2 | PC2100 DDR SDRAM CAS 2 | ||
| Graphics | NVIDIA GeForce3 64MB (12.41 video drivers) | |||
| Sound | Creative SoundBlaster Live! | |||
| Storage | IBM 75GXP 30.5GB 7200RPM ATA/100 hard drive | |||
| OS | Microsoft Windows 2000 Professional | |||
| OS updates | Windows 2000 Service Pack 2, Direct X 8.0a | |||
We used the following versions of our test applications:
The test systems' Windows desktop was set at 1024x768 in 32-bit color at a 75Hz screen refresh rate. Vertical refresh sync (vsync) was disabled for all tests. Most of the 3D gaming tests used the default or "normal" image quality settings, with the exception that the resolution was set to 640x480 in 32-bit color.
All the tests and methods we employed are publicly available and reproducible. If you have questions about our methods, hit our forums to talk with us about them.
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