Our testing methods
All tests were run three times, with their results averaged, using the following test systems.
| GamePC GPG X2 | Athlon XP 2100+/KT333 | |
| Processor(s) | 2x AMD Athlon MP 2100+ | 1x AMD Athlon XP 2100+ |
| Motherboard | Asus A7M266-D | Albatron KT400+ Pro |
| Front-side bus | 266MHz (2x133Mhz) | |
| Chipset | AMD 760MPX | VIA KT333 |
| North bridge | AMD 762 | VT8367 |
| South bridge | AMD 768 | VT8235 |
| Memory size | 1GB (2 DIMMs) | 512MB (2 DIMMs) |
| Memory type | PC2100 Registered ECC DDR SDRAM | PC2700 DDR SDRAM |
| Graphics | NVIDIA Quadro4 750XGL | VisionTek GeForce4 Ti 4600 |
| Storage | 2x Western Digital 100GB Special Edition ATA/133 hard drives in RAID 0 via 3Ware 7210 | IBM 60GXP 40GB 7200RPM ATA/100 hard drive |
| Operating System | Windows XP Professional | |
Finding a comparable system to benchmark the GPG X2 against was a bit of a challenge, but we've cobbled together a pretty fast system based on a single AMD Athlon XP 2100+ processor and VIA's KT333 chipset. This system doesn't have a whole lot in common with the GPG X2, but it will show just how well today's mainstream enthusiast hardware stacks up against a workstation-class system built for professional power users.
We used the following versions of our test applications:
The test systems' Windows desktop was set at 1024x768 in 32-bit color at a 75Hz screen refresh rate. Vertical refresh sync (vsync) was disabled for all tests. All the 3D gaming tests used the high detail image quality settings at a resolution of 1024x768 in 32-bit color.
All the tests and methods we employed are publicly available and reproducible. If you have questions about our methods, hit our forums to talk with us about them.
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