Unreal Tournament 2003




Unreal Tournament 2003's Flyby benchmark produces performance disparities between the cards at even an intermediate display resolution of 1024x768, and it's all downhill from there. All the cards and configurations manage to average above that magical 60 frames per second mark, even at 1600x1200, but we're only using the demo benchmark, which doesn't include the high resolution textures that ship with the full game.




The Unreal Tournament demo's Botmatch benchmark is decidedly more limited by our test platform rather than by the different graphics card configurations, at least until we reach higher resolutions. As far as I'm concerned, the realistic "rag doll" physics engine is well worth the frame rate hit.
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