Our testing methods
As ever, we did our best to deliver clean benchmark numbers. Tests were run at least twice, and the results were averaged.
Our test system was configured like so:
| VIA P4X400 | |
| Processor | Pentium 4 2.8GHz |
| Front-side bus | 533MHz (133MHz quad-pumped) |
| Motherboard | VIA P4PB 400 |
| North bridge | VT8754 |
| South bridge | VT8235 |
| Chipset drivers | 4-in-1 4.43 |
| Memory size | 512MB (1 DIMM) |
| Memory type | Corsair XMS3200 PC2700 DDR SDRAM |
| Sound | Creative SoundBlaster Live! |
| Storage | Maxtor DiamondMax Plus D740X 7200RPM ATA/133 hard drive |
| OS | Microsoft Windows XP Professional |
| OS updates | Service Pack 1 |
The test system's Windows desktop was set at 1024x768 in 32-bit color at an 85Hz screen refresh rate. Vertical refresh sync (vsync) was disabled for all tests.
We used the revision 6.13.10.6200 drivers for the ATI cards and NVIDIA's Detonator 40.72 WHQL drivers for the NVIDIA cards.
We used the following versions of our test applications:
- MadOnion 3DMark 2001 SE Build 330
- ChameleonMark
- Codecreatures Benchmark Pro
- Comanche 4 demo benchmark
- Quake III Arena v1.31
- Serious Magic texture download benchmark
- Serious Sam SE v1.07
- SPECviewperf 7.0
- VillageMark v1.17
- Unreal Tournament 2003 with 2136 patch
All the tests and methods we employed are publicly available and reproducible. If you have questions about our methods, hit our forums to talk with us about them.
