Fill rate
Theoretical fill rate and memory bandwidth peaks don't necessarily dictate real-world performance, but they're a good place to start.
| Core clock (MHz) | Pixel pipelines | Peak fill rate (Mpixels/s) | Texture units per pixel pipeline | Peak fill rate (Mtexels/s) | Memory clock (MHz) | Memory bus width (bits) | Peak memory bandwidth (GB/s) | |
| Radeon 9600 | 325 | 4 | 1300 | 1 | 1300 | 400 | 128 | 6.4 |
| GeForce FX 5600 | 325 | 4 | 1300 | 1 | 1300 | 500 | 128 | 8.0 |
| Radeon 9000 Pro | 275 | 4 | 1100 | 1 | 1100 | 550 | 128 | 8.8 |
| DeltaChrome S8 | 300 | 8 | 2400 | 1 | 2400 | 600 | 128 | 9.6 |
| Radeon 9600 Pro | 400 | 4 | 1600 | 1 | 1600 | 600 | 128 | 9.6 |
| Radeon 9600 XT | 500 | 4 | 2000 | 1 | 2000 | 600 | 128 | 9.6 |
| GeForce FX 5200 Ultra | 325 | 4 | 1300 | 1 | 1300 | 650 | 128 | 10.4 |
| GeForce FX 5600 Ultra | 400 | 4 | 1600 | 1 | 1600 | 800 | 128 | 12.8 |
| GeForce FX 5700 Ultra | 475 | 4 | 1900 | 1 | 1900 | 906 | 128 | 14.4 |
| GeForce FX 5900 XT | 400 | 4 | 1600 | 2 | 3200 | 700 | 256 | 22.4 |
With eight full pixel pipelines, the DeltaChrome S8 boasts even more theoretical pixel and texel fill rate than ATI's Radeon 9600 XT. However, the S8's 128-bit memory path only yields 9.6GB/sec of bandwidth, which is more comparable to a GeForce FX 5600 or Radeon 9000 Pro.


The S8 definitely delivers on its multi-texturing fill rate promise, but its single-texturing fill rate is considerably lower. In fact, this performance looks eerily similar to what one might expect from a 4 x 2-pipe GPU.
Shader performance
3DMark's synthetic tests will give us our first look at DeltaChrome's pixel and vertex shader performance in DirectX 9.
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The S8 can only manage half the Radeon 9600 Pro's performance in 3DMark03's pixel shader 2.0 test. The S8 is more competitive in 3DMark03's vertex shader test, but it still trails the 9600 Pro slightly. Now, let's look at how the DeltaChrome S8 performs in real games.
| Socket FM2 Trinity motherboard pictured | 12 |