High dynamic range image-based lighting
The GeForce 6800 Ultra now supports the proper floating-point texture formats for my favorite DirectX 9 demo. Have a look at some screenshots to see how it looks.
The banding is obvious on the GeForce FX, but the GeForce 6800 Ultra runs this demo like a champ, faster and I think perhaps with discernibly better output in some cases thanks to its FP32 pixel shaders.
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