Texture filtering quality
Here's a sample scene from Serious Sam, grabbed in Direct3D mode, that shows texture filtering in action along the wall, the floor, and on the inclined surface between the two.
The difference between "brilinear" filtering and true trilinear is difficult to detect with a static screenshot and the naked eyeat least, it is for me. Remember that the GeForce FX 5950 is doing "brilinear" filtering in all cases.
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