Game test 3: Canyon Flight
The final test features some of the most amazing water I've seen rendered in real time, plus an exquisitely detailed model of an imaginary airship. The water shader is built on the one featured in 3DMark03, but it's now much improved. The water also features depth fog to make objects further below the surface appear deeper.




Interestingly enough, Futuremark says the rock surface of the canyon is one of the most complex materials in 3DMark05. The shader uses almost all of the 96 instruction slots available in Pixel Shader 2.0.

Now, let's see how various graphics cards handle the demands of creating images like these.