DOOM 3
I used a couple of DOOM 3 gameplay demos to test the 6200's performance in what's arguably the most visually stunning game around. I ran the game with the High Quality detail setting, which enables 8X anisotropic filtering. High Quality might seem a little excessive for a low-end graphics card, but the GeForce 6200 handled it with aplomb.

The first demo takes place in the Delta Labs and is representative of the dark, shadow-filled environments you'll encounter in the bulk of the game's levels.

The 6200 wipes the floor with the competition. It's not even close.

Next, we move onto our heat haze demo. This demo takes place in one of DOOM 3's hell levels, which are visually quite different from the rest of the game. These levels make liberal use of some snazzy pixel shader-powered heat shimmer effects.

Again, the 6200 dominates. The race is a little closer this time, but not by much. The GMA 900 continues to stumble through DOOM 3 and has some serious problems displaying the heat haze effect properly.