Far Cry - Pier
We're using the 1.3 version of Far Cry, which includes support for shader models 2.0, 2.0b, 3.0, and geometry instancing. To maximize each card's potential, I tested the GeForce 6 series cards with shader model 3.0, the X700s with 2.0b, and the Radeon 9800 Pro with 2.0. Geometry instancing is already a part of the shader model 3.0 code path, but it needs to be enabled using a command line variable with the shader model 2.0 and 2.0b paths.

We used "Very high" for all in-game quality settings, with the exception of water, which was set to "Ultra high." In other words, everything was maxed out.

The Pier level in Far Cry is an outdoor area with dense vegetation, and it makes good use of geometry instancing to populate the jungle with foliage.

The GeForce 6600 GT AGP looks quite comfortable in Far Cry's dense jungles.