3D modeling and rendering

Cinebench 2003
Cinebench is based on Maxon's Cinema 4D modeling, rendering, and animation app. This revision of Cinebench measures performance in a number of ways, including 3D rendering, software shading, and OpenGL shading with and without hardware acceleration. Cinema 4D's renderer is multithreaded, so it takes advantage of Hyper-Threading, as you can see in the results.

The OpenGL shading tests reveal some difference between the chipsets, because they rely on the graphics card (and thus the graphics interface) to help with some of the work. The nForce4 is just a little slower than the other guys here.

3ds max
We have used 3ds max in the past for CPU testing, but most of those tests have consisted of rendering only. WorldBench's 3ds max tests replicate an entire modeling and animation work session, stressing the graphics card as well as the CPU and the rest of the system.

Like Cinebench, 3dsmax also pushes lots of polygons through the graphics subsystem, and the nForce4 Ultra performs about like the competition.