Pixel filling power
Ah, fill rate. It is the pixel-pushing power that leads us to pursue ever higher numbers of pixel pipelines and clock speed. Fill rate can determine whether a game runs well at a given resolution with lots of antialasing and texture filtering, and so it's one of the primary determinants of overall graphics performance. It's also tied closely, in real-world scenarios, to memory bandwidth. Here's how the Radeon X800 stacks up on both fronts.
| Core clock (MHz) | Pixel pipelines | Peak fill rate (Mpixels/s) | Texture units per pixel pipeline | Peak fill rate (Mtexels/s) | Memory clock (MHz) | Memory bus width (bits) | Peak memory bandwidth (GB/s) | |
| GeForce 6200 | 300 | 4 | 1200 | 1 | 1200 | TBD | 128 | TBD |
| Radeon X300 | 325 | 4 | 1300 | 1 | 1300 | 400 | 128 | 6.4 |
| Radeon X600 Pro | 400 | 4 | 1600 | 1 | 1600 | 600 | 128 | 9.6 |
| GeForce FX 5700 Ultra | 475 | 4 | 1900 | 1 | 1900 | 900 | 128 | 14.4 |
| Radeon 9600 XT | 500 | 4 | 2000 | 1 | 2000 | 600 | 128 | 9.6 |
| Radeon X600 XT | 500 | 4 | 2000 | 1 | 2000 | 740 | 128 | 11.8 |
| GeForce 6600 | 300 | 8* | 1200 | 1 | 2400 | TBD | 128 | TBD |
| Radeon 9800 Pro | 380 | 8 | 3040 | 1 | 3040 | 680 | 256 | 21.8 |
| Radeon 9800 Pro 256MB | 380 | 8 | 3040 | 1 | 3040 | 700 | 256 | 22.4 |
| GeForce FX 5900 XT | 400 | 4 | 1600 | 2 | 3200 | 700 | 256 | 22.4 |
| Radeon X700 | 400 | 8 | 3200 | 1 | 3200 | 600 | 128 | 9.6 |
| Radeon 9800 XT | 412 | 8 | 3296 | 1 | 3296 | 730 | 256 | 23.4 |
| Radeon X700 Pro | 420 | 8 | 3360 | 1 | 3360 | 864 | 128 | 13.8 |
| Radeon X700 XT | 475 | 8 | 3800 | 1 | 3800 | 1050 | 128 | 16.8 |
| GeForce 6800 | 325 | 12 | 3900 | 1 | 3900 | 700 | 256 | 22.4 |
| GeForce 6600 GT AGP | 500 | 8* | 2000 | 1 | 4000 | 900 | 128 | 14.4 |
| GeForce 6600 GT | 500 | 8* | 2000 | 1 | 4000 | 1000 | 128 | 16.0 |
| Sapphire Radeon X800 | 392 | 12 | 4704 | 1 | 4704 | 700 | 256 | 22.4 |
| Radeon X800 | 400 | 12 | 4800 | 1 | 4800 | 700 | 256 | 22.4 |
| GeForce 6800 GT | 350 | 16 | 5600 | 1 | 5600 | 1000 | 256 | 32.0 |
| Radeon X800 Pro | 475 | 12 | 5700 | 1 | 5700 | 900 | 256 | 28.8 |
| Radeon X800 XL | 400 | 16 | 6400 | 1 | 6400 | 980 | 256 | 31.4 |
| GeForce 6800 Ultra | 425 | 16 | 6800 | 1 | 6800 | 1100 | 256 | 35.2 |
| Radeon X800 XT | 500 | 16 | 8000 | 1 | 8000 | 1000 | 256 | 32.0 |
| Radeon X800 XT Platinum Edition | 520 | 16 | 8320 | 1 | 8320 | 1120 | 256 | 35.8 |
| Radeon X850 XT | 520 | 16 | 8320 | 1 | 8320 | 1120 | 256 | 35.8 |
| Radeon X850 XT Platinum Edition | 540 | 16 | 8640 | 1 | 8640 | 1180 | 256 | 37.8 |
Sapphire's X800 is priced directly between the GeForce 6600 GT and the GeForce 6800. Specs-wise, though, it looks an awful lot like a GeForce 6800, with 4 more pixel pipes and twice the memory bus width of the GeForce 6600 GT. Those attributes give the Radeon X800 more theoretical peak fill rate and memory bandwidth than the 6600 GT. Let's put that theory to the test with some synthetic fill rate benchmarks.


That sets the expectations for the X800. Let's see if it can live up to them.
| Friday night topic: The trouble with Best Buy | 141 |