Gaming performance
Up next are some gaming tests, which will essentially serve to illustrate the futility of running a dual-core processor in a single-threaded application. Notice that we've included above each result a little graph generated by the Windows Task Manager as the benchmark ran on our dual Opteron 275 system (with four total CPU cores.) This should give you some indication of the amount of threading in the application. In some cases with single-threaded apps like the games below, the task will oscillate back and forth between one CPU and the next, but total utilization generally won't go above 50% for a dual-core or 25% for a quad-core (or quad-front-end, in the case of the XE 840 with Hyper-Threading) system.
Doom 3
We tested performance by playing back a custom-recorded demo that should be fairly representative of most of the single-player gameplay in Doom 3.
Far Cry
Our Far Cry demo takes place on the Pier level, in one of those massive, open outdoor areas so common in this game. Vegetation is dense, and view distances can be very long.
Unreal Tournament 2004
Our UT2004 demo shows yours truly putting the smack down on some bots in an Onslaught game.

