Pixel filling power
Before we get to the gaming tests, we should set the tone by taking a quick look at the theoretical peak fill rates of these graphics cards, because there are some important differences.
| Core clock (MHz) | Pixels/ clock | Peak fill rate (Mpixels/s) | Textures/ clock | Peak fill rate (Mtexels/s) | Memory clock (MHz) | Memory bus width (bits) | Peak memory bandwidth (GB/s) | |
| GeForce 6800 Ultra | 425 | 16 | 6800 | 16 | 6800 | 1100 | 256 | 35.2 |
| Radeon X850 XT Platinum Edition | 540 | 16 | 8640 | 16 | 8640 | 1180 | 256 | 37.8 |
| GeForce 7800 GTX | 430 | 16 | 6880 | 24 | 10320 | 1200 | 256 | 38.4 |
It's not as if the 7800 GTX shouldn't be the fastest card at high resolutions. The GeForce 7800 GTX has a significant edge over the other cards in terms of multitextured fill rate (and pixel shader power) thanks to its 24 pixel shader units, each of which are capable of laying down one texture per clock. One of the most important limitations of raw pixel-pushing potency, however, is that last column on the right: memory bandwidth. On that front, the differences between the cards are fairly small, and the 7800 GTX barely surpasses the Radeon X850 XT Platinum Edition.
(Although estimating SLI performance is an inexact science, you can more or less just double the numbers for the GeForce cards here in order to estimate the theoretical peak numbers for an SLI rig composed of two of them.)


| TR's Memorial Day 2012 system guide | 35 |
| Yup, Windows 7 will be the new Windows XP. | +26 |