Doom 3
We generally used in-game controls when possible in order to invoke antialiasing and anisotropic filtering. In the case of Doom 3, we used the game's "High Quality" mode in combination with 4X AA.






Notice how the GeForce 6800 GS's performance drops more than most cards' at 2038x1536. That's because the GeForce 6-series GPUs are at an architectural disadvantage at resolutions above two megapixels.
