Doom 3
We generally used in-game controls when possible in order to invoke antialiasing and anisotropic filtering. In the case of Doom 3, we used the game's "High Quality" mode in combination with 4X AA.
Doom 3
We generally used in-game controls when possible in order to invoke antialiasing and anisotropic filtering. In the case of Doom 3, we used the game's "High Quality" mode in combination with 4X AA.