F.E.A.R.
We tested the next few games using FRAPS and playing through a portion of the game manually. For these games, we played through five 60-second gaming sessions per config and captured average and low frame rates for each. The average frames per second number is the mean of the average frame rates from all five sessions. We also chose to report the median of the low frame rates from all five sessions, in order to rule out outliers. We found that these methods gave us reasonably consistent results.
Light detail, shadow detail, texture resolution, shaders, effects detail, model decals, and reflections were all set to maximum for our testing. Computer performance, water resolution, and volumetric light density were set to medium.
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