Battlefield 2
We tested the next few games using FRAPS and playing through a portion of the game manually. For these games, we played through five 60-second gaming sessions per config and captured average and low frame rates for each. The average frames per second number is the mean of the average frame rates from all five sessions. We also chose to report the median of the low frame rates from all five sessions, in order to rule out outliers. We found that these methods gave us reasonably consistent results.

Battlefield 2's in-game graphics options were set to medium for testing.

The Radeon X1300 Pro performs well in Battlefield 2, managing to score not only the highest average frame rate, but also the highest median low frame rate. That latter score is particularly impressive, because it's much higher than that of the second-place GeForce 7300 GS. S3's Chrome S27 is relegated to third place, with a competitive average frame rate but a lower median low.

In addition to turning in the lowest frame rates of the bunch, our GeForce 6100 also has problems rendering Battlefield 2's visuals correctly. Entire sections of terrain flash in and out often enough for us to deem the game unplayable at these settings.

Guild Wars
We managed to crank Guild Wars' in-game graphics settings to their maximum for this test, and we took our character on a short spin around Ascalon City. Since Guild Wars is an online-only game, it's subject to a greater degree of variability than our other tests. Still, we found our results to be reasonably consistent across all five test runs.

The Radeon X1300 Pro reigns supreme again, this time with a more sizable average frame rate lead over the GeForce 7300 GS. As in Battlefield 2, we see the Chrome S27's average frame rate closely trailing that of the 7300 GS. However, the S27's median low frame rate is again much lower than the GeForce's.

We observed the same rendering problem with the GeForce 6100 in Guild Wars as we did in Battlefield 2, albeit much less frequently.

Elder Scrolls IV: Oblivion
Oblivion is demanding enough to bring even high-end graphics cards to their knees, we had to resort to medium in-game detail levels, bloom lighting, and a relatively low resolution just to get playable frame rates. Even then, we couldn't get the Chrome S27 to load our outdoor save-game without crashing the entire system. The Chrome card had no problems with the game's initial indoor dungeon scene, but it couldn't complete our outdoor test. Oblivion isn't known for being a bastion of stability, and S3 says it's working to resolve the issue, but the S27 will have to sit this test out.

Again, we see the Radeon X1300 Pro leading the GeForce 7300 GS. The gaps aren't huge, especially considering the X1300's memory bandwidth advantage, but they were consistent throughout our testing.

To its credit, the GeForce 6100 actually rendered everything properly in Oblivion, but not at anything even remotely approaching a playable frame rate. This is a perfect example of just how ill-prepared integrated graphics solutions are for demanding games, even when restricted to lower detail levels and resolutions.