Now, let's get one thing straight. This game is buggy. It's buggy, it's rough around the edges, it's hard, it's confusing, and it can be quite frustrating at times. But even with those shortcomings, the game is completely unique and I just can't stop playing it. Calling it a first-person shooter is really a misnomer. Sure, it's played from a first-person perspective and you usually shoot things, but at its heart, S.T.A.L.K.E.R. is a survival horror game. The goal isn't to save the planet, to defeat an all-powerful foe, or to achieve some unsurmountable task—your true goal is to make it out of the Zone alive. And despite generally not being particularly frightening, S.T.A.L.K.E.R. establishes a sophisticated, uneasy atmosphere that can occasionally, just at the right time, scare you out of your wits.
What the game lacks in spit and polish, it more than makes up for with its atmosphere alone. Its gameplay combines some of the best elements of a number of previous titles, but it manages to stay completely unique in its own way. Everything just feels, well, real. Sound effects, from wind to rustling leaves to the clacking sounds of AK-47s is spot-on. AI enemies don't mindlessly throw themselves at you: they take cover, attempt to surround you, and even retreat if things get too hot. If you shoot at an enemy with a silenced weapon from a hiding spot a few meters away, he'll yell and fire randomly in the air. If you're being chased by a pack of mutated dogs, killing a couple of them or even firing your gun will scare them off. Unlike most first-person shooters out there, S.T.A.L.K.E.R. doesn't always count on extensive suspension of disbelief to make players feel immersed.
Of course, as much as I may love it, S.T.A.L.K.E.R. is a bittersweet experience. Parts of it border on perfection, while others feel broken and can destroy the immersion completely. The game isn't very well translated into English, and really, it probably needs a couple of extra patches before one can play it without running into any snags. Still, S.T.A.L.K.E.R. is special in that, despite the brokenness and lack of polish, it remains unique and makes me want to keep playing—even though I've already completed it once. Really, if I could only buy one game this spring, I would still buy this one. It's just too unique to pass up.
|Friday night topic: Driverless cars||31|
|Toxikk will let you 'frag like it's 1999'||7|
|Report: Haswell-E is epoxied to its heat spreader||23|
|Deal of the week: A terabyte SSD for $417, plus memory, graphics, and more||4|
|Blacked-out MSI X99S SLI motherboard looks menacing||10|
|Rumor: Tonga GPU to power Radeon R9 285||20|
|AMD's A10-7800 processor reviewed||59|
|Thursday Night Shortbread||24|
|64-bit Chrome goes beta, promises better speed, security, stability||39|