The Khronos Group took advantage of the ongoing Game Developers Conference in San Francisco to announce the release of version 4.0 of the OpenGL specification. This latest incarnation of the cross-platform API promises greater programming flexibility, better graphics quality, and the ability to tap all the goodness lurking in the latest generation of GPUs. The press release lists the following enhancements available in OpenGL 4.0:
In addition to OpenGL 4.0, the Khronos Group has also released an OpenGL 3.3 specification designed for older GPUs that lack the features necessary to fully support the 4.0 spec. Both specifications can be downloaded in their entirety from the OpenGL registry.
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