dymt reloaded

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Re: dymt reloaded

Postposted on Tue Nov 05, 2013 3:50 pm

notfred
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Re: dymt reloaded

Postposted on Wed Nov 06, 2013 11:04 am

Life is hard; but it's harder if you're stupid. Big Al.
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Re: dymt reloaded

Postposted on Fri Nov 08, 2013 12:27 am

Just popped in to see whats been going on and noticed I have been a member on TR for 10+ years. I feel old now :-?
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Re: dymt reloaded

Postposted on Fri Nov 08, 2013 8:19 pm

Yup. Welcome back.
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Re: dymt reloaded

Postposted on Fri Nov 08, 2013 9:13 pm

Haaaaance!

Yes, it's been a while.

And yes, some of us "old timers" are feelin' a little old. :wink:
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 9:36 am

Hance wrote:Just popped in to see whats been going on and noticed I have been a member on TR for 10+ years. I feel old now :-?

Tell me about it :D
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 9:53 am

SpotTheCat wrote:
Hance wrote:Just popped in to see whats been going on and noticed I have been a member on TR for 10+ years. I feel old now :-?
Tell me about it :D

Yeah, got me one of those "special" birthdays in January and it doesn't start with 4.
Life is hard; but it's harder if you're stupid. Big Al.
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 11:33 am

I have hardly even looked at computer hardware for the last few years been spending all my spare time/ hobby funds on radio control toys. I have started shooting a lot of video of said activity and decided its time to upgrade. My computer slows to a crawl when I render video. I still have a Radeon 4870 in my desktop and judging by TR's latest benchmarks its just a step above today's integrated graphics and far behind even a 150 dollar video card.


The big question though is ram. Is the formula for ram still N+2 ? N being the current amount of ram you have and the number being the additional amount of ram you need :lol:
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 11:43 am

Hance wrote:The big question though is ram. Is the formula for ram still N+2 ? N being the current amount of ram you have and the number being the additional amount of ram you need :lol:

Nowadays it's X, where X is what the mobo will support.
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 11:52 am

Most of the time, it starts out as n x S where "n" is the number of memory channels that your processor has (2 for most mainstream CPUs) and "S" is the size of the largest DIMM available for a reasonable $/GiB (8 for unbuffered DDR3).
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 11:58 am

Captain Ned wrote:
Hance wrote:The big question though is ram. Is the formula for ram still N+2 ? N being the current amount of ram you have and the number being the additional amount of ram you need :lol:

Nowadays it's X, where X is what the mobo will support.



Gotcha. Adobe Premier is a PIG. I need faster everything.

Hmmm 16 gigs of ram and a little higher end video card ( I rarely play games as still having a Radeon 4870 shows) or 32 gigs of ram and a cheaper video card.
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 4:32 pm

Premier supports CUDA and OpenCL if you're on CS6 (or CUDA only if you're on 5.5 or older, from what I can tell), so you should probably do a little digging into how much you want to spend on your video card upgrade and get whichever is faster for your version of Premier. And get 32GB of RAM anyway. :lol:
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 6:10 pm

Premier Elements so I don't think it does support Cuda.

Its cold somebody turn up the heat.
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 7:48 pm

Hance wrote:...Its cold somebody turn up the heat.


I was going to make a joke about Adobe Creative Cloud and burning your money. I'm probably the only one who thinks it's funny, so I'll just keep it to myself. :)
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 9:14 pm

You guys are a bad influence. Just what am I going to do with 32 gigs of ram :o
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 9:29 pm

Hance wrote:You guys are a bad influence. Just what am I going to do with 32 gigs of ram :o

Unless you're into messing around with VMs or doing photo editing on huge multi-layer high-res images, 16GB really should be enough. But if your mobo supports 32GB, it will make the system feel a lot smoother by allowing the OS to cache pretty much everything you're using at any given time, and completely eliminating the need for the OS to ever hit the pagefile.

These days I consider 8GB to be bare minimum for a new build, and 16GB to be "sweet spot" in terms of cost/performance.
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 10:40 pm

just brew it! wrote:
Hance wrote:You guys are a bad influence. Just what am I going to do with 32 gigs of ram :o

Unless you're into messing around with VMs or doing photo editing on huge multi-layer high-res images, 16GB really should be enough. But if your mobo supports 32GB, it will make the system feel a lot smoother by allowing the OS to cache pretty much everything you're using at any given time, and completely eliminating the need for the OS to ever hit the pagefile.

These days I consider 8GB to be bare minimum for a new build, and 16GB to be "sweet spot" in terms of cost/performance.


If you just browse the web and don't do VM or content creation, then I would say 16 GB would be fine.

But there are always exceptions:

1. If you do audio composing with orchestral or other sample-based instruments, then 16 GB may be "minimum" and 32 GB may be "sweet spot". For very large orchestral scores, I suggest 64 GB as a minimum; especially if you are running all of your plugins on your local machine. High resolution sample-based instruments can be HUGE; just embarrassingly HUGE, and even bigger when you get a library that has a lot of articulations. The OS+DAW+violin sections 1 and 2 alone with just a handful of articulations might use up a good majority of your 16 GB. And really, what is a score if it doesn't include violas, cellos, stand-up basses (at least two!), woodwinds, a booming brass section, drums and percussion, and of course some electric guitars?

2. If you do any 3D graphic art or animation, be aware that at least one maker recently came out with a new "HD" mesh/morph character set. This is new and is just beginning to hit the market, and I think it will only grow in usage (just like 64 bit software, or the use of PCIe slots, or USB 2 and now 3). These HD meshes have a ridiculously high polygon count, but the detail can bring Hollywood quality to my home-grown cheerleader zombies. :o It's easy for a 64 bit computer and 64 bit OS to position this data in memory and keep track of the polys and textures, and all else needed to properly represent pigtails and decaying flesh. Well...if you have acres of RAM, that is. I suggest 64 GB as a minimum.

If you don't do any of this crazy stuff or need to feed or shelter zombies, then 8-16 GB would probably be just fine. :lol:
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 10:46 pm

Problem is, once you get up beyond 32GB you're generally talking enterprise-class hardware and registered DIMMs. Things start to get expensive really fast. :wink:
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 10:57 pm

Zero photo editing for me, I leave that to the wife, she is fairly serious about her photography. Probably the most intense thing I do is edit and render videos. I don't even play games that much anymore.
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 11:09 pm

just brew it! wrote:Problem is, once you get up beyond 32GB you're generally talking enterprise-class hardware and registered DIMMs. Things start to get expensive really fast. :wink:


More expensive, yes but not necessarily equal to the national debt! A number of socket 2011 boards can take 64 GB without registered DIMMs.

Hance wrote:Zero photo editing for me, I leave that to the wife, she is fairly serious about her photography. Probably the most intense thing I do is edit and render videos. I don't even play games that much anymore.


Then you don't need the stuff I talked about. :)
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Re: dymt reloaded

Postposted on Sat Nov 09, 2013 11:42 pm

We are all going to be in trouble talking about computers in DYMT.

So I like disco, long walks on the beach, holding hands and I am saving myself for that perfect someone :lol:
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Re: dymt reloaded

Postposted on Sun Nov 10, 2013 12:08 am

Hance wrote:We are all going to be in trouble talking about computers in DYMT.

Yeah, I was starting to get that "we're too on-topic here" vibe too! :lol:

I'm currently enjoying a Smoked Vanilla Stout from some Belgian brewery I've never heard of before (Brouwerij De Dochter van de Korenaar), and listening to some Rachel Z. And I have to say, I am immensely enjoying both. A brief but welcome respite from what has been a rough few weeks. My wife was hospitalized with a collapsed lung (she's doing well now and is on the road to recovery), and just to put some icing on the stress level, work has been TFC (Total F**king Chaos).
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Re: dymt reloaded

Postposted on Sun Nov 10, 2013 12:14 am

Whats a couple of steps worse than TFC ? Long long story on my side. Cliff notes: business partner unable to work for six months, me doing all the work, zero free time for months, pass me a beer.
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Re: dymt reloaded

Postposted on Sun Nov 10, 2013 1:30 am

I had pizza with an Amber Bock today; first time for the latter. It was delicious!
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Re: dymt reloaded

Postposted on Sun Nov 10, 2013 1:41 am

BIF wrote:I had pizza with an Amber Bock today; first time for the latter. It was delicious!



If you like Amber Bock try George Killians Irish Red its even better. I am on number something for the day.
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Re: dymt reloaded

Postposted on Sun Nov 10, 2013 2:32 am

just brew it! wrote:
Hance wrote:We are all going to be in trouble talking about computers in DYMT.
Yeah, I was starting to get that "we're too on-topic here" vibe too! :lol:
:oops: Oops! Sorry, folks.

Amber Bock is one of my favorites. I'll throw out a thumbs up for Fat Tire if you like amber ale.
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Re: dymt reloaded

Postposted on Mon Nov 11, 2013 11:26 am

Applied for a job with the local police Sunday. Crossing my fingers.
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Re: dymt reloaded

Postposted on Tue Nov 12, 2013 12:04 am

paulWTAMU wrote:Applied for a job with the local police Sunday. Crossing my fingers.



Crash test dummy ? :lol:
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Re: dymt reloaded

Postposted on Tue Nov 12, 2013 12:09 am

Hance wrote:Crash test dummy ? :lol:

Hmm hmm hmm hmm.
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Re: dymt reloaded

Postposted on Tue Nov 12, 2013 2:52 am

Captain Ned wrote:
Hance wrote:Crash test dummy ? :lol:

Hmm hmm hmm hmm.


Better than "Crime Scene Chalk Outline". I hear there's a big problem with people falling down on the job. (badaboom)
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