ChronoReverse wrote:Equalizer can't be healed while it's out. A single shotgun to the face kills him when it's worth using. It's still a straight upgrade from the shovel, but not terribly OP.
Eyelander and Targe is really fun ("I want to be that guy" -comment from a teammate as I decapitated the remaining defenders and delivered the payload). But if the other team wasn't full of the type of classes the combo is strong against, it wouldn't be very useful at all. A heavy can waste a demoman trying to charge him with the minigun or shotgun. A demoman or soldier needs to pull out a melee weapon or shotgun (soldiers with Equalizer lol).
Scottish Resistance is just bad. Line of sight to detonate? Useless in a tight firefight? *sigh*
Buff Banner is great. I miss the shotgun but minicrits all around for 14 seconds is fun.
In any case, balance really can't be settled until the players start playing normal classes more. The fact there's a much higher concentration of demomen and soldiers makes certain weapons appear stronger.
Ehh, a heavy can waste a demoman trying to waste him an open area, but the heavy makes a big fat target in the enclosed.
steelcity_ballin wrote:Isn't the demoman's health normally 175? I've been starting with 125 with the sword equipped. I've also seen it bug where I don't lose health, and also where I'm not using the sword and I still have the penalty. Overall I really like the update, they went back to milestone's for unlocks which makes me happy.
In an enclosed area, your pipes would be much more useful in taking him out. If you're up close to him, a heavy should wipe the floor with the demo every time unless the player is an idiot. The Targe needs to charge for some distance before you get the critical effect so in close range, it's just a matter of who can deal the most damage quickest.
steelcity_ballin wrote:Sounds like you're referring to the golden wrenches. There were an extremely small number of them given out, only 100 IIRC. Some people crafted them for charity.
steelcity_ballin wrote:The crafting is actually not bad. The way it works is that you'll randomly get drops of duplicate items. You can take 2 of these dupes and turn them into scrap metal. 3 Scrap metal = 1 refined metal. 3 refined metal = 1 reclaimed. 3 reclaimed = 1 random hat or 4 reclaimed + token = 1 class specific hat. You can also make other weapons and trade with other people. They've found a rather easy way to monetize TF2. My only complaint is that you'll often join servers with people who are only there to take up slots and trade **** all day long. I tend to stick to a few servers I know ban easily for it. If I want to trade I'll go that route.
I've also bought a few things in the store, keys, so I can unlock my crates. It's damn addictive. I never thought I'd buy virtual goods.
One of the other major changes is that there are set bonuses granted to wearers of a set. Some of them are mo OP than others. At the end of the day I bought the game years ago on sale for $10 and I've never seen so much added to a game so long after it's release. Valve does a great job keeping the content fresh.
morphine wrote:It's the same game, with crafting.
Look at it this way: Valve added a lots of new weapons/armor. However, the method for acquiring those non-standard weapons and armor are: random drops (when you die, you may find an item), crafting (in which you use your dupe items). Sets are merely, well, sets for a specific class. They have strengths and drawbacks.
You get random drops and they're very balanced, so you're not forced to indulge in crafting and trading. Just think of TF2 with a ton more different weapons/armor.
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