http://masseffect.wikia.com/wiki/Sniper ... s_Effect_2
Aphasia wrote:Thanks Ryu, you've given me a bunch of things to think about. I started on normal the other day and will likely continue on normal. Perhaps it's only me thats not good enough on the fighting in these games, but at some few places I still die two or three times, when I get caught from the sides... namely the garage when meeting Garrus the first time. Or it could be in part because I play as infiltrator, so its pistol + sniper rifle + tech which is my main weapons. Also, the thermal clip system... annoying!
If you have the Digital Deluxe Edition then you already have access to the M-29 Incisor. It has a relatively small magazine, but does not require a bolt action style reload and it's triple shot fire is both deadly and visceral. I recommend it over the M-92 Mantis. In fact I recommend not using the Mantis at all.
If you didn't get the Digital Deluxe Edition the M-29 Incisor can also be obtained through the Aegis Pack DLC
That pack will also net you what is arguably the best damn armor around.
You will receive the M-97 Viper upon doing the recruitment mission for Thane Krios so long as you don't accidently miss where they tucked it away. You might make it a point to do his recruitment mission as soon as it becomes available, which unfortunately won't be until after Horizon IIRC.
You will get the best damn gun in the game sometimes after Horizon as well, upon visiting the Collector Ship. The M-98 Widow, which is an anti-material rifle. Unlike both the Viper and Incisor it is a bolt action style rifle, but who cares. Say it with me: BOOM, HEADSHOT!
What more then harder combat do insanity setting give you, more experience, or is it something more profound?
- Almost all enemies have at least one extra bar of protection that is stronger than on Hardcore
- Enemies are deadly accurate and extremely aggressive, demonstrating teamwork and coordination
- Enemies use tech, biotics and ammo powers very frequently
You cannot sit behind cover all day in most cases. The enemy will bear down on you. All enemies have either armor and then health or shields and then health. A few will have all three. This makes the different ammo types and skills matter. On normal many of the skills available to you are pointless. On Insanity you will have to build a balanced squad that can handle both shields and armor and the necessity of your squadmates goes from worthless to worthwhile. The fact the enemy will close in on you creates situations where you must assess the environment around you, choose a path, and eliminate the enemy while moving up. In fact there are even a few points in the game where if you do not push up and proceed to take territory you will never stem the tide of foes.
Really good tips on the class powers and offensive vs. defensive capabilities. For some reason I went up to second level cloak right at the start of the game, can't imagine why now, or it was probably the damage bonus. Otherwise I would already have maxed out the class meter into specialization, which I already did with the squad member since they, as you said provide pretty good bonuses. Otherwise I pretty much use incinerate and disruptor a whole bunch. In ME1 I did just about what you said, hopped up on defense bonuses and then just outlasted every enemy. For the moment, I never did get shield upgrades, but are trying as fast as I can for the tech upgrades, duration, damage, etc. But that also comes with class so... havent gotten around to buying that many of the weapon upgrades, they are quite expensive really. So I guess I have to wait until I get some more money. But then, I'm not that far into the game yet, lvl 8 or so, just went to the citadel for the first time and got reinstated.
Do not miss the free upgrades or any of the credits the game provides.http://masseffect.wikia.com/wiki/Upgrade_Guidehttp://www.gamefaqs.com/pc/944906-mass- ... faqs/58959
- Credit Guide
The passives on Shepard matter, the passives on the squadmates depend a great deal on the difficulty level and what their loyalty bonus skill is or is not. They are not a bad choice for squadmates, but be careful. On normal I don't think you've hurt yourself any. On Insanity I'd probably suggest a different course.
As the Infiltrator you have access to Disruptor Ammo, Cryo Ammo, Incinerate, Tactical Cloak, and of course your passive Operative.
Disruptor Ammo owns shields and robots, do want.
Cryo Ammo is awesome fun and squad Cryo Ammo allows hilarity to ensue.
Incinerate owns armor and flesh, do want. I gather far too much entertainment watching people burn in this game. A sure sign I should seek help.
Tactical Cloak - This is useful (and you need it to unlock Incinerate any way) and it can be used to save your bacon and fallback. If you're gonna do it right though, you should use it to move up, not back.
Operative - More bullet time, more damage, and your paragon/renegade go. Go, go, go.
Also definitely take a moment to look at the ThisIsMe800 guides to the Infiltrator.http://www.youtube.com/user/thisisme800
As an aside when you reach level 4 on an ammo type you have a choice for bigger damage or squad shared ammo. There's not really a right answer to this. It depends on the class you're playing and what you want. My soldier always went for the bigger damage over squad ammo. I bring the pain.
About the DLC, have to think about that for a bit, but I certainly have nothing against DLC's in general. I also picked up Zaeed, after I actually remembered to install and activate the DLC... WHOOPS... so its good to know that he, beyond my Shepard can have squad disruptor ammo. Kasumis shadow attack certainly seems useful enough.
There's not a DLC for ME2 that isn't nice. Maybe one could rail against the Alternate Appereance Packs, but I actually like those too. The DLC is money well spent to enrich the game.
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