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Re: Minecraft

Posted: Wed Sep 14, 2011 1:37 pm
by drfish
I just need to add you to the white list. What is your Minecraft ID?

Re: Minecraft

Posted: Wed Sep 14, 2011 1:44 pm
by Corrado
drfish wrote:
I just need to add you to the white list. What is your Minecraft ID?


icase81

Whats the server info?

Re: Minecraft

Posted: Wed Sep 14, 2011 1:51 pm
by drfish
drfish.dyndns.org:25565

Sorry, it was bumped to the previous page...

I'll add you shortly after I get home. :)

Re: Minecraft

Posted: Wed Sep 14, 2011 2:16 pm
by Corrado
Awesome! I will definitely enjoy seeing how it is with other people.

Re: Minecraft

Posted: Wed Sep 14, 2011 2:24 pm
by drfish
So of course I'm now toying with the idea of a virtual TR Minecraft BBQ for people who can't travel to the RL one... We could duplicate the cottage in Minecraft and everyone could hang out. Gleek, you'd better get started on that SMP Baggo mod... ;)

Re: Minecraft

Posted: Thu Sep 15, 2011 7:29 am
by drfish
Updated to 1.8.1 this morning... Nothing too exciting about it, did not suffer from the bugs it fixed. Maybe there was a secret server performance fix we'll find out about...

Will try to post an updated map render tonight.

Re: Minecraft

Posted: Thu Sep 15, 2011 8:40 am
by tanker27
I am still scratching my head to the allure of Minecraft. And I am still wonder what the hell are creepers. I never saw one when I played. /shrug

Re: Minecraft

Posted: Thu Sep 15, 2011 8:44 am
by Philldoe

Re: Minecraft

Posted: Thu Sep 15, 2011 10:22 am
by thegleek
drfish wrote:
So of course I'm now toying with the idea of a virtual TR Minecraft BBQ for people who can't travel to the RL one... We could duplicate the cottage in Minecraft and everyone could hang out. Gleek, you'd better get started on that SMP Baggo mod... ;)

lol so awesome... Not sure if ANY plugin dev have created an in-game "game" yet... I've seen the pokeball mod which was neat. But other then that, nothing.

One thing to note... When I load up the MC client on Windows and it updated it from 1.73 to 1.8 without any issues.

But on my Ubuntu version of MC client, it doesn't want to update or connect to your server (obviously cuz of the version difference), but why doesn't it want to update for?!?!?! :evil:

Re: Minecraft

Posted: Thu Sep 15, 2011 10:24 am
by emkubed
thegleek wrote:
drfish wrote:
So of course I'm now toying with the idea of a virtual TR Minecraft BBQ for people who can't travel to the RL one... We could duplicate the cottage in Minecraft and everyone could hang out. Gleek, you'd better get started on that SMP Baggo mod... ;)

lol so awesome... Not sure if ANY plugin dev have created an in-game "game" yet... I've seen the pokeball mod which was neat. But other then that, nothing.

One thing to note... When I load up the MC client on Windows and it updated it from 1.73 to 1.8 without any issues.

But on my Ubuntu version of MC client, it doesn't want to update or connect to your server (obviously cuz of the version difference), but why doesn't it want to update for?!?!?! :evil:


Just re-download the client from minecraft.net if the updating is not working.

Re: Minecraft

Posted: Sat Sep 17, 2011 4:36 pm
by blorbic5
drfish wrote:
I just need to add you to the white list. What is your Minecraft ID?


Can i be added to server? minecraft id is blorbic

Re: Minecraft

Posted: Sat Sep 17, 2011 7:13 pm
by drfish
Done. Sorry I didn't get to it before you tried to connect. Just remember; play nice, never leave part of a tree unchopped. and respect other people's stuff. :)

Re: Minecraft

Posted: Sat Sep 17, 2011 8:33 pm
by blorbic5
Dr fish, I'm still white listed :(

Re: Minecraft

Posted: Sun Sep 18, 2011 8:49 am
by drfish
Restarted the server to update the whitelist. Should be GTG.

Re: Minecraft

Posted: Mon Sep 19, 2011 11:50 pm
by thegleek
fishy... you're server... crashes. A LOT:

Image

+ a lot of lag... etc etc

we MUST... we NEED to rectify this... do you not have enuff ram? 8-16gb? cpu? quad core? 16 core? do u have enuff bandwidth? 16mbps? frac-t1? t1? t3? oc12 or faster?

perhaps lame azz WINDOWS is at fault? run that jar via linux perhaps?

Re: Minecraft

Posted: Tue Sep 20, 2011 6:25 am
by drfish
Huh... I've never seen it crash, it runs on my HTPC, the most stable system in the house, but we have been talking about moving it to a hosting service... Honestly I blame 1.8 - its a hog - the server is a Q6600 with 4GB of RAM (I've never seen it use more than about 600MB even with 8 people playing) and the drive the server runs on is an SSD. The HTPC hardly uses any CPU since I don't transcode on it and all the decoding happens on the 9600GT. The only thing I really worry about is bandwidth but I can tell from the constant "can't keep up" messages that bandwidth doesn't get a chance to be an issue since 1.8 is just a pig anyway, they can happen when it is just two or three local people in the server...

None of that is to say I won't switch it to a dedicated server BUT I don't think anything I'm in control of is the problem. If you read the forums pretty much everyone is having the same issues with 1.8.

Also, I did another render of the world map... It's 66MB now and don't even try opening it unless you have 8GB of memory - I'm serious, it's a 64000x16000+ image... :o

Re: Minecraft

Posted: Tue Sep 20, 2011 8:06 am
by thegleek
Yeah, been reading several forums on this... One guy even went so far to say the solution to his:

"Internal exception: java.net.SocketTimeoutException: Read timed out" problem with:

SOLVED wrote:
I filled a few Dispensers with 9x64 items which caused the error to happen. After taking out 8 stacks and leaving only 1x64 items in the dispenser, server's running fine again!


On our end, we are getting that exception from your server before it crashes. Just not sure what it says on your end...

Are you running the minecraft_server.exe with gui or nogui? And are you loading it up with a .bat file with -Xms and -Xmx (min/max ram) values?

and OMFG how do you open up that map png? IrfamView? I tried GIMP, didn't load. I tried the default Windows Preview, didn't load. I have 8gb of ram. Do I need 16Gb to open/view that file?!

Re: Minecraft

Posted: Tue Sep 20, 2011 11:40 am
by drfish
Locally we don't see any crashes...? I started looking at the hosted server options and found one that will store the server on a RAM drive! That's got me thinking about it pretty seriously regardless of the other factors just for the bad-assness of that alone. :D

I run the server with the gui and this cmd file:
@echo off
C:\Windows\SysWOW64\javaw.exe -Xmx1024M -Xms1024M -jar minecraft_server.jar
exit


Re: The map file. I can open it just fine in Win7x64 using the default preview viewer thing...? It takes awhile though, like a minute or two...

Re: Minecraft

Posted: Tue Sep 20, 2011 12:54 pm
by thegleek
drfish wrote:
Locally we don't see any crashes...? I started looking at the hosted server options and found one that will store the server on a RAM drive! That's got me thinking about it pretty seriously regardless of the other factors just for the bad-assness of that alone. :D

OH YEAH! Then I suppose we'd have to chip in $5/mo or something nominal?

drfish wrote:
I run the server with the gui and this cmd file:
@echo off
C:\Windows\SysWOW64\javaw.exe -Xmx1024M -Xms1024M -jar minecraft_server.jar
exit

Ah! Interesting...I run mine on Win7 64bit too, BUT... I run my mc server way differently then yours... I also use the 32-bit java, and NO GUI! (pointless), here' s my config:
@ECHO OFF
"C:\Program Files\Java\jre6\bin\javaw.exe" -Xmx2048M -Xms1024M -jar "M:\Minecraft\Minecraft_Server.exe" nogui

And I notice I give my java an extra 1gb of ram too... You should perhaps give this a try? Up to you!

drfish wrote:
Re: The map file. I can open it just fine in Win7x64 using the default preview viewer thing...? It takes awhile though, like a minute or two...

Yeah I think cuz i have vmware workstation running, oracle virtualbox running, irc, IE, firefox, 10 other things taking around 6gb of ram - is why it won't load for me. Time for that 16gb upgrade! :D

Re: Minecraft

Posted: Tue Sep 20, 2011 12:56 pm
by JustAnEngineer
drfish wrote:
Re: The map file. I can open it just fine in Win7x64 using the default preview viewer thing...? It takes awhile though, like a minute or two...
It opened just fine on my laptop in just a few seconds.

Re: Minecraft

Posted: Tue Sep 20, 2011 2:09 pm
by drfish
Huh... Fast laptop! My rig is a 2600k @ 4.2Ghz w/ a 120GB Vertex3! :-?

Gleek,
Nah, for $20/month I got this. :) Re: RAM - I've still never seen it use more than ~600MB. I like the GUI for ease of chatting, seeing who is on, etc...

Re: Minecraft

Posted: Tue Sep 20, 2011 2:16 pm
by thegleek
drfish wrote:
Huh... Fast laptop! My rig is a 2600k @ 4.2Ghz w/ a 120GB Vertex3! :-?

I know yours is faster then mine, BUT are you saying my shiz isn't fast? :cry: imma cry!

my MC server on: Win7(64bit), i5-2500K @ 3.30Ghz w/8Gb DDR3 1600 ram, and 7200rpm sata drives.

Re: Minecraft

Posted: Tue Sep 20, 2011 2:20 pm
by drfish
Lol, no, you just need more RAM. And can you think of a better reason? ;) I just shocked that JAE could open it in a few seconds... It seriously takes my machine at least 30-45 seconds. Now I have to time it...

Re: Minecraft

Posted: Tue Sep 20, 2011 3:02 pm
by blorbic5
Can you resize it for the poor souls who don't have >4gigs of ram?

Re: Minecraft

Posted: Tue Sep 20, 2011 3:33 pm
by drfish
Actually I can't, yet... PSP crashes as soon as I try to manipulate it and MS Paint won't even open it. I will try some other free apps and see what I can do. Otherwise I'll render a smaller section of the map...

Re: Minecraft

Posted: Tue Sep 20, 2011 4:06 pm
by JustAnEngineer
The laptop's just got a Core2Duo P-8700 (2.53 GHz), 8 GiB of PC2-6400, Corsair Force F120 SSD and Windows 7 64-bit Professional.

Re: Minecraft

Posted: Tue Sep 20, 2011 4:11 pm
by Waco
I opened it in Photoshop and redid it - looks like someone went flying around on the western side of the map so I cut/paste it over closer to the mainland (yeah, it throws off the location, but whatever). After that I downsampled it by a factor of 2 so I could make it a JPEG. Here's the link: http://www.parl.clemson.edu/~dbonnie/FishWorld9-20-11.jpg

It's 9 MB but it loads pretty quickly with the Windows Viewer although Chrome doesn't like to display it. ~20k by 8k.

Re: Minecraft

Posted: Tue Sep 20, 2011 4:24 pm
by The Wanderer
I get:

"The image 'http://www.parl.clemson.edu/~dbonnie/FishWorld9-20-11.jpg' cannot be displayed, because it contains errors."

And something analogous if I save it locally and try to open it in an image viewer.

Re: Minecraft

Posted: Tue Sep 20, 2011 4:31 pm
by Waco
Odd. I just re-downloaded it and tested it with no issues on 2 machines. Both are Windows 7 64 bit, if it makes any difference.

EDIT: Perhaps it was the format. I switched it to a different jpg version and I'm re-uploading it now. It's ~12 MB.

Re: Minecraft

Posted: Tue Sep 20, 2011 4:40 pm
by Waco
On another note, I've had my own server going for a while now and here's the last render I did before we switched to a new world when 1.8 came out. The terrain generation seems a bit wonky in a few places (I didn't know about it till rendering it) which I assume is because the server was updated multiple times without regenerating a map.

Link here (it's a ~12.5 MB JPEG): http://www.parl.clemson.edu/~dbonnie/nv ... _north.jpg