posted on Mon Feb 13, 2012 3:06 am
There are many good PC games out there, but only a few manage to become 'great' games. What separates a great game from a good game? To me, it's the 'feeling'. Great games manage to create an atmosphere that stimulates the imagination and sucks you right in.
My all-time favourite games (subjectively) display this quality.
1. X-COM
2. Vampire the Masquarade: Bloodlines
3. Planescape: Torment
A close call between X-COM, VTMB and Planescape: Torment for the most awesome PC game ever. It depends on your favorite genre I guess (strategy, rpg, strategy/rpg).
These are three very different games that manage to distill this 'atmosphere' into a pure form. None is perfect gameplay-wise (what game is?) but the atmosphere is so gripping that it simply doesn't matter. When you play these games, everything else fades in the background - these are games you experience, not games that you play.
4. Starcraft
5. Diablo
These games take a different approach: very solid designs that serve the gameplay, rather than vice versa. Note that the 'feeling', the atmosphere, is still there: remember how you felt when you encountered your very first zergling or when you entered the cathedral for the first time. Curiosity, foreboding, horror, reaction, action! These first encounters are the spark that explodes into frantic action - the atmosphere is always there, stimulating the imagination, but it surrenders the limelight to the gameplay.
6. Mass Effect
7. Half Life
Both games are an achievement in worldbuilding. The backstory, character design and world design create a feeling of wonder that's unique and unprecedented - and each game does this in a different way: Half Life takes a minimalist approach; Mass Effect a pluralist.
Half Life explains very little to the player: how does the living alien fortress in HL2 work? Why does it work this way? What do the aliens want? Who is the g-man? A thousand other questions with answers the player can only guess. It makes sense: the game's hero doesn't know, so how could the player know? And it works, too! The whole package is very compelling.
Mass Effect explains everything. How does FTL travel work? How do your weapons work? Your shields? Your ship's shields? The economy? How is the world governed? Who calls the shots? What about the multi-faceted tensions between factions? Everything, and I mean *everything* is explained in-game. Each game may be 10-15 hours long, but the world is so detailed and so compelling, that it doesn't matter - you can lose yourself in the lore.
So which of the two approaches is better? This is mostly a personal preference, however I do feel that Mass Effect has unseated Half Life, not for gameplay reasons, but because Valve neglected the Half Life franchise to the point of no return. Half Life 2 was released back in 2004 with maybe 20 hours of gameplay and the expansions game maybe another 20 hours of total gameplay. But now it's 2012, and there's no Half Life 3 in sight and no resolution to the story in sight - all I can say at this point is a big 'meh'. Even if HL3 was released now, would you trust Valve to provide a compelling conclusion to the story? I'd be very sceptical.