Battlefield 3 server

How we justify all that high-dollar hardware.

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Re: Battlefield 3 server

Postposted on Thu Oct 27, 2011 6:03 pm

Good to see that it is back up again! I didn't get a response from the Gameservers staff on my open ticket until about an hour ago.
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Re: Battlefield 3 server

Postposted on Fri Oct 28, 2011 6:44 am

Like I said I am trying to get people from work to grab the game so we can fill the server. I will definitely be on this weekend, times are iffy because I have some things to do but I will be on.
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Re: Battlefield 3 server

Postposted on Fri Oct 28, 2011 8:52 am

Dizik wrote:I configured the server to start with a minimum of 6 players, so that might make it easier for us to play instead of waiting for 8 people.

We have ours set as:

vars.roundStartPlayerCount 2
vars.roundRestartPlayerCount 1

No waiting.

It fills up and stays full in the evening.
We just put our clan members in the "reserved' slots.
We'll see how that works out tonight.
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Re: Battlefield 3 server

Postposted on Fri Oct 28, 2011 9:26 am

IAmGhostDog wrote:
Dizik wrote:We just put our clan members in the "reserved' slots.

Done. Here's our list so far:

    KarmaElite
    tanker027
    TagMclaren
    Covenant-R
    LJA_TX
    seriousname
    Glorious729
Did I miss anybody?
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Re: Battlefield 3 server

Postposted on Fri Oct 28, 2011 11:43 am

I'll join up for some fun, and you can count on a donation when im not late for a meeting, lol!

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Re: Battlefield 3 server

Postposted on Sat Oct 29, 2011 5:46 pm

I think I figured out the problem with autobalancing. The variable in the config file was set like so:

    vars.autoBalance 1
when it needed to be

    vars.autoBalance true

At least, that's what the forums on Gameservers say. I changed the variable; we'll see if it works.
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Re: Battlefield 3 server

Postposted on Sat Oct 29, 2011 6:41 pm

Cool. I guessed as I couldn't find any guidance in how it should be set.
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Re: Battlefield 3 server

Postposted on Sat Oct 29, 2011 9:11 pm

I'll be hanging out on the server for a bit.
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Re: Battlefield 3 server

Postposted on Sun Oct 30, 2011 8:22 am

I go by "bptrav" in BF3, but every time I have checked this server it's empty :(
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Re: Battlefield 3 server

Postposted on Sun Oct 30, 2011 9:57 am

We had a pretty good crowd for a while Friday evening, but I think the only gerbils present were Dizik and me.

Maybe we need to try to plan a TR night in advance? Unfortunately, I can usually only do Friday evening - Sunday afternoon.
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Re: Battlefield 3 server

Postposted on Sun Oct 30, 2011 10:17 am

IAmGhostDog wrote:
Dizik wrote:We just put our clan members in the "reserved' slots.
We'll see how that works out tonight.

Doesn't. It's broke.

reserved slots is not working properly at the moment for the server regardless of what changes are done on the config file. This has been noted to DICE and they are aware of this.


http://forums.gameservers.com/viewtopic.php?f=9&t=46532
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Re: Battlefield 3 server

Postposted on Sun Oct 30, 2011 9:17 pm

Since I am in europe, fri-sun is just about the only thing that works for me.
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Re: Battlefield 3 server

Postposted on Wed Nov 02, 2011 7:28 am

Gameservers actually deployed two server patches yesterday - apparently DICE released one of them just yesterday afternoon. Here's a list of the fixes.

    R7 patch
    - Fix for rubber banding
    - TDM/SQDM spawn point fix
    - 2 crash fixes in end of round
    - Fix for connection problem when joining password protected servers
    - Removed ‘vars.allUnlocksUnlocked’. once ranked server settings are enforced, this may come back in some form.
    - Also server player queuing has been added -> feature subsequently turned off due to server crashes.

    R6 patch
    - End of round crash fix
    - Connection fix to avoid players occasionally being rejected during a join attempt
    - Ghost server fix
    - Enhanced kick reasons to better match situations for which they are issued
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Re: Battlefield 3 server

Postposted on Wed Nov 02, 2011 8:22 am

If i may ask, how did you configure the player requirement from 8 to 6. I'm a staff on eximius gaming and we have a battlefield 3 server running on the primary hardware. Problem is the total amount of people that play battlefield 3 in that community is 8 right now. Makes it tough to start up some battles.
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Re: Battlefield 3 server

Postposted on Wed Nov 02, 2011 8:29 am

Heiwashin wrote:If i may ask, how did you configure the player requirement from 8 to 6.

You need to change two lines in your start up text.
We have ours set so that only 2 players are needed to start a game.

vars.roundStartPlayerCount 2
vars.roundRestartPlayerCount 1
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Re: Battlefield 3 server

Postposted on Wed Nov 02, 2011 8:32 am

Heiwashin wrote:If i may ask, how did you configure the player requirement from 8 to 6. I'm a staff on eximius gaming and we have a battlefield 3 server running on the primary hardware. Problem is the total amount of people that play battlefield 3 in that community is 8 right now. Makes it tough to start up some battles.

Yeah, the "8 players to start" requirement pretty much sucks. The trouble is, it is my understanding that if you change the startup requirement settings, your server will no longer accept quick match applicants. That may not affect your situation, but just be aware.

On our server, there is a config file under the Admin folder called startup.txt. In that file, you should find two lines that read something like this:

    vars.roundStartPlayerCount 8
    vars.roundRestartPlayerCount 4

Edit those numbers to lower your server's start/restart requirement.
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Re: Battlefield 3 server

Postposted on Wed Nov 02, 2011 12:26 pm

Will be on some time this weekend. think my origin account, and battle log accounts are both kaziechameleon. Add me to friends lists guys!
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Re: Battlefield 3 server

Postposted on Thu Nov 03, 2011 10:56 pm

I'm definitely gonna check this server before playing! My tag is dc443, add me!

I think we should make a TR Platoon! Hopefully it will help us see who's online.
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Re: Battlefield 3 server

Postposted on Fri Nov 04, 2011 11:16 am

Server patch R8 is currently being deployed. Changelog:

    Crashfixes

    RCON bugfixes; banList.add can now ban on player name

    Fixes for team & squad handling, both during and between rounds

    Server’s online state is displayed in the “GameId:” field in the server window (see server provider documentation)
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Re: Battlefield 3 server

Postposted on Sat Nov 05, 2011 7:19 am

Thanks for the help, it worked fine.
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Re: Battlefield 3 server

Postposted on Sun Nov 06, 2011 9:21 am

Anyone else notice this modification to our server name?

Gerbilgeddon - Dallas, TX - Double XP!


For the record, I didn't put that last part in there. I'm guessing our hosting company did it to try to help us attract players.
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Re: Battlefield 3 server

Postposted on Sun Nov 06, 2011 10:19 am

Is your server "hard core" or "vanilla"?
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Re: Battlefield 3 server

Postposted on Sun Nov 06, 2011 2:32 pm

I try to keep it pretty much at stock settings. The only thing I've tweaked are the number of players to start. Oh, and Dizik and I have both fiddled with the map rotation.
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Re: Battlefield 3 server

Postposted on Wed Nov 09, 2011 7:05 pm

It looks like Gameservers.com's entire Dallas data center may be offline. Many of your favorite BF3 servers may be currently unavailable (including ours).
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Re: Battlefield 3 server

Postposted on Wed Nov 09, 2011 7:23 pm

Hey LJA, I don't know if Dizik has mentioned it or not but I think the consensus was that more tickets should be given to the attacking team on the Rush games since the server is running 64 slots. Maybe up it to 100 or slightly more, though we probably want to keep it under 150. With twice as many players as usual, the tickets run out twice as quickly.
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Re: Battlefield 3 server

Postposted on Wed Nov 09, 2011 8:40 pm

Looks like the Dallas outage has been resolved.
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Re: Battlefield 3 server

Postposted on Wed Nov 09, 2011 10:25 pm

APWNH wrote:Hey LJA, I don't know if Dizik has mentioned it or not but I think the consensus was that more tickets should be given to the attacking team on the Rush games since the server is running 64 slots. Maybe up it to 100 or slightly more, though we probably want to keep it under 150. With twice as many players as usual, the tickets run out twice as quickly.

I did a little research into this. Apparently, it isn't currently possible to edit the number of tickets in Rush mode.

For now, I think the only solution is to switch out the large Rush maps for the small Rush maps.

EDIT: There are no size-specific Rush maps. I guess I could drop vars.maxPlayers to 32, which will limit all maps to 32 players, but that seems like a waste when we're paying for 64 slots.
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Re: Battlefield 3 server

Postposted on Sat Nov 12, 2011 8:45 am

Our server started to fill up around 10 pm last night. Apparently, for the first time it stayed that way all night long, and is completely full as I write this.

http://www.gametracker.com/server_info/173.199.98.2:47200/
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Re: Battlefield 3 server

Postposted on Sun Nov 13, 2011 10:10 am

Lucky Jack Aubrey wrote:Our server started to fill up around 10 pm last night. Apparently, for the first time it stayed that way all night long, and is completely full as I write this.

http://www.gametracker.com/server_info/173.199.98.2:47200/


every time I go to play its empty as can be.
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Re: Battlefield 3 server

Postposted on Sun Nov 13, 2011 2:28 pm

kamikaziechameleon wrote:every time I go to play its empty as can be.

Bad timing, I guess. Ironically, the server started filing up again at almost exactly the same time you posted this.
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