posted on Fri Jan 27, 2012 8:19 pm
I've been playing Ultima VII in my time off recently. I'm currently at the point where I need to use the enchanted hourglass the enter the sphere so the moongates will be operational again. I already disabled the tetrahedon generator so magic works properly for the mages in britannia. I'd say I'm about half way through the game. Then on the Ultima VII : Part 2 The Serpent Isle. I always like reading the books I find throughout the game. They have a lot of history in them and help explain some of the storyline as well. I also heard that one of the books in the Moonglow library was a tribute to the band "Cake". Oh yes, and since you mentioned Wing Commander. Gotta love Mark Hammill for playing the main character in Wing Commander 3 through 5. Also, did you ever catch the hidden meaning in Ultima VII? Origin systems, the company that Richard Garriott worked at, knew that Electronic Arts was about to buy Origin, and he didn't like it. So he put hidden meanings in Ultima VII to show his dissapproval of the buyout. Three of the evil artifacts in the game, A sphere, A tetrahedron, and a cube, are also the shapes in the Electronic Arts logo. Also, two of the main villians in the game, Elizabeth and Abraham. Initials E and A. Electronic Arts. Pretty clever. Also, the company, Origin Systems motto was "We create worlds". The guardian, the main villian in Ultima VII, was known as "The destroyer of worlds". Gotta love it. And one more thing. In one of the corn fields outside on Ultima VII, there is a crashed Kilrathi ship from Wing Commander. Which suggests that Wing Commander and the Ultima story take place in the same universe. Even in the conversation with the field-worker, he says a creature stepped out of the craft that looked like a tiger. Definitely a Kilrathi! Ultima VIII: Pagan was supposedly going to be a better game than it was, however, by then, Electronic Arts had bought Origin systems. And EA told the developers to hurry up and publish Pagan. Long story short, the game wasn't finished, and still had a lot of bugs. It's still a pretty cool game, but frustrating in certain aspects because EA forced Garriot to release it pre-maturely. Ultima XI: Ascension was the last in the Avatar stories of Ultima. It wasn't anything special, other than it was the only Ultima game to be in the first-person-shooter style, without the shooting(unless you use magic or a bow and arrow of course). Being the last Ultima, it was also the first, and last game, where you were able to look up and see the Brittannia sky.
Change sucks