ChronoReverse wrote:I've never played a public game. Always solo or with friends (or solo with friends dropping in). I don't want the possibility of griefers in my game.
Chrispy_ wrote:Superficially D3 was good, but It has none of the depth that will keep people playing like they did D2.
In terms of depth, it's not fair (IMO) to compare it to D2 with the LoD expansion. You need to compare it to vanilla D2. There will be an expansion (if not more) and it will bring new classes and new levels to explore.
derFunkenstein wrote:Speaking of which, I would like to say that I don't think DPS is calculating right for dual-wield DH's vs. two-hand crossbow + quiver types. It certainly SEEMS like I drop mobs (and big piles of mobs) faster using a 2H + quiver when my current gear is more or less the same as the DPS on my dual crossbows. I know there are a lot of other factors in play, like enemies resistance to types of damage and whatnot, but I definitely wonder.
derFunkenstein wrote:..... the damage from the two should be combined.
lilbuddhaman wrote:-Gold AH has polarized. Either something costs 100k gold (which is nothing) or 20million+ (a lot) or 1 billion (stupid high).
derFunkenstein wrote:Combat log would be helpful.
The reason I don't think DW damage is right is that both of my 1H weapons have a fire rate of 1.6 per second. That means I should be firing more than 3 times per second, or the damage from the two should be combined. And I'm not firing any faster with 2 than I am with just one of those. I think even with 2 in hand I'm still firing at 1.6.
ChronoReverse wrote:Dual wielding is done by alternating the weapons with each hand using the cooldown time for each. Then you increase the overall attack speed by 15%.
Therefore, if you had two 1.0 APS weapons and are dual-wielding, then your overall attack speed is 1.15 APS.
What this means is your DPS can actually be lower if your weapons differ in DPS by too much (about 22% IIRC).
ChronoReverse wrote:However, you need to keep in mind how you can have more stats dual-wielding. For example, 930 is the highest LOH can be for a single weapon for instance (I hear monks need a lot of that like the barbs do). With two, it stacks into 1860 which is monstrous.
Pax-UX wrote:The game lacks play styles if you play a Wizard then you pretty soon learn the best way to take down a mob, but there's only one good way to do it.
Hawkwing74 wrote:Pax-UX wrote:The game lacks play styles if you play a Wizard then you pretty soon learn the best way to take down a mob, but there's only one good way to do it.
What is your way? I have a 46 Wizard and I figure I'm probably doing it wrong.
lilbuddhaman wrote: In inferno, there are a few viable options, but they usually revolve around some combination of Blizzard, Hydra, and Arcane Orb. If you're geared you can do a melee build, but you're talking 10mil+ for each slot. The "best way" of taking down a mob is usually "kiting like a scared bitch for 2-5minutes"
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